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Week |
Subject |
Related Preparation |
1) |
Introduction to the Course.
Review of general concepts (renaissance, reform…) |
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2) |
16th century England
The Tudors, Queen Elizabeth, Literature and art in the 16th century
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3) |
Life and works of Shakespeare.
His life, works, general characteristics of his works, common themes (from selected texts), his tragedies, comedies and historical plays. |
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4) |
Shakespeare’s Tragedies Terms related to tragedy (tragic hero, tragic flaw…)
Close reading - Hamlet...
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5) |
Hamlet:morality, corruption, ambition, action—madness
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Reading - Hamlet |
6) |
Hamlet
Viewing parts of two film adaptations of Hamlet:
Laurence Olivier’s 1948 version and Kenneth Branagh’s 1997 version
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7) |
Shakespeare the Poet
What is a sonnet?
The “ Young Man” and the “Dark Lady”
Themes: Art, immortality, time, death
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8) |
Review |
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9) |
Guest lecturer - discussion of one of the plays we've watched. |
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10) |
One of Shakespeare's tragedies (Macbeth, Othello or Merchant of Venice) |
Reading |
11) |
Continue analyzing the play (tragedy). |
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12) |
Shakespeare’s Comedies Theme
Appearance and Reality
How Shakespeare constructes a complex orchestration between different characters and between appearance and reality and how he uses this pattern to comment on a variety of human foibles. Selected readings from A Midsummer Night’s Dream
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Reading - A Midsummer Night’s Dream |
13) |
A Midsummer Night’s Dream continued... |
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14) |
Shakespeare’s Fools:
The wisdom of Shakespeare’s fools.
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15) |
Final Exam |
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16) |
Final Sınavı |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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