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Week |
Subject |
Related Preparation |
1) |
What is Art ? Who is Artist? |
WÖLFFLIN, H.,Sanat Tarihinin Temel Kavramları,İstanbul,1985 |
2) |
Ancient Art and Archeology |
GOMBRICH, Sanatın Öyküsü, Bölüm 1 |
3) |
Egyptian Art, Pyramids, Painting, Sculpture |
FREEMAN, Charles, Mısır, Yunan ve Roma: Akdeniz Uygarlıkları, Çev. Kemal Angı, Dost Kitabevi, Ankara, 2003.
GOMBRICH, Sanatın Öyküsü, Bölüm 2
|
4) |
Ancient Greek Architecture |
FREEMAN, Charles, Mısır, Yunan ve Roma: Akdeniz Uygarlıkları, Çev. Kemal Angı, Dost Kitabevi, Ankara, 2003.
CARPENTER, Thomas H., Antik Yunan’da Sanat ve Mitoloji, Homer Kitabevi, İstanbul, 2002
GOMBRICH, Sanatın Öyküsü, Bölüm 3-4
|
5) |
Ancient Greek Art- Painting-Sculpture |
CARPENTER, Thomas H., Antik Yunan’da Sanat ve Mitoloji, Homer Kitabevi, İstanbul, 2002
FRIEDELL, Egon, Antik Yunan’ın Kültür Tarihi, Dost Kitabevi, Ankara, 2003.
GOMBRICH, Sanatın Öyküsü, Bölüm 3-4
|
6) |
Roman Art&Architecture -Cities |
WHEELER, Mortimer, Roma Sanatı ve Mimarlığı, Homer Kitabevi, İstanbul, 2005
GOMBRICH, Sanatın Öyküsü, Bölüm 6
|
7) |
Visit to İstanbul Archeology Museum |
|
8) |
Asian Arts “The Origin of Buddha Image” (Indian-China, Japan etc…) |
GOMBRICH, Sanatın Öyküsü, Bölüm 7
ROWLAND, B., The Art and Architecture of India,Buddhist-Hindu-Jain,Penguin Books,1984
FISCHER, R.E., Buddhist Art and Architecture,Thames and Hudson,Londra 1993
|
9) |
Christianity and Early Christian Art (Byzantine Period) |
RODLAY, L., Byzantine Art and Archeology
GOMBRICH, Sanatın Öyküsü, Bölüm 6
|
10) |
Arts of the Middle Ages (early European cities, cathedrals , minor arts) |
DUBY, George, Ortaçağ İnsanları ve Kültürü, İmge Kitabevi
PANOFSKY, E., Gotik Mimarlık ve Skolastik Felsefe,Kabalcı Yayınevi,1998.
PRIENE, Ortaçağ’da Kentler
GOMBRICH, Sanatın Öyküsü, Bölüm 9-10
|
11) |
Renaissance Art and Artists (in Italy) |
MURRAY, P., The Architecture of the Italian Renaissance, Schocken Books, New York, 1970.
ACKERMAN, James S., Distance Points: Essays in Theory and Renaissance Art and Architecture, MIT Pres, Cambridge, Ma
BLUNT, Anthony, Artistic Theory in Italy 1450-1600, Oxford University Pres, London.
BURCKHARDT JACOB, İtalya’da Rönesans Kültürü, II Cilt, Milli Eğitim Bakanlığı Yayınları.
GOMBRICH, Sanatın Öyküsü, Bölüm 12-13
|
12) |
Renaissance Art and Artists (in the North of Europe) |
BURKE, P., Rönesans, Babil Kitapları, İstanbul.
GOMBRICH, Sanatın Öyküsü, Bölüm 14/17
|
13) |
Baroque Art |
GOMBRICH, Sanatın Öyküsü, Bölüm 19-20 |
14) |
Trends in Art |
LYNTON, N.,Modern Sanatın Öyküsü |
Course Notes: |
|
References: |
GOMBRICH, E.H., The Story of Art, Phaidon
BENTON, Jonetta Rebold- DI YANNI, Robert. Art and Culture, An Introduction to the Humanities, Volume I.
CROIX, Horst de la- TANSEY, Richard G., Gardner’s Art, Through The Ages “Ancient, Medivial and Non- Europan Art”, Ninth Edit
HARTT, Friedrich. Art, A History of Painting, Sculpture, Architecture, Fourth Edition.
LYNTON, N.,Modern Sanatın Öyküsü
BURKE, P., Rönesans, Babil Kitapları, İstanbul.
MURRAY, P., The Architecture of the Italian Renaissance, Schocken Books, New York, 1970.
ACKERMAN, James S., Distance Points: Essays in Theory and Renaissance Art and Architecture, MIT Pres, Cambridge, Ma
BLUNT, Anthony, Artistic Theory in Italy 1450-1600, Oxford University Pres, London.
BURCKHARDT JACOB, İtalya’da Rönesans Kültürü, II Cilt, Milli Eğitim Bakanlığı Yayınları.
DUBY, George, Ortaçağ İnsanları ve Kültürü, İmge Kitabevi
PANOFSKY, E., Gotik Mimarlık ve Skolastik Felsefe,Kabalcı Yayınevi,1998.
PRIENE, Ortaçağ’da Kentler
RODLAY, L., Byzantine Art and Archeology
CARPENTER, Thomas H., Antik Yunan’da Sanat ve Mitoloji, Homer Kitabevi, İstanbul, 2002
FRIEDELL, Egon, Antik Yunan’ın Kültür Tarihi, Dost Kitabevi, Ankara, 2003.
WÖLFFLIN, H.,Sanat Tarihinin Temel Kavramları,İstanbul,1985
ROWLAND, B., The Art and Architecture of India,Buddhist-Hindu-Jain,Penguin Books,1984
FISCHER, R.E., Buddhist Art and Architecture,Thames and Hudson,Londra 1993
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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