ECONOMICS
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ECO4211 Game Theory and Strategy Spring 3 0 3 4
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: Non-Departmental Elective
Course Level: Bachelor
Mode of Delivery: Hybrid
Course Coordinator : Dr. Öğr. Üyesi BORA ERDAMAR
Course Lecturer(s): Assoc. Prof. EMİN KÖKSAL
Assoc. Prof. BÜLENT ANIL
Dr. Öğr. Üyesi BORA ERDAMAR
Course Objectives: The course aims to give students an intermediate level treatment of game theory to solve basic game theoretical problems.

Learning Outputs

The students who have succeeded in this course;
1. Defines the basic assumptions of game theory
2. Defines prisoners’ dilemma
3. Defines Nash equilibrium
4. Analyzes dominant and dominated strategies
5. Infers possible outcome of a static game
6. Defines dynamic games
7. Describes backward induction method
8. Infers possible outcome of a static game
9. Models strategic interaction of firms in oligopolistic market structure
10 Models strategic interaction of countries in for environmental agreements

Course Content

Static and dynamic games, Oligopoly, Entry deterrence, Environmental agreements, Experimental economics

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction & basic assumptions
2) Static games 1
3) Static games 2
4) Dynamic games 1
5) Dynamic games 2
6) Dynamic games 3
7) Review
8) Oligopoly 1
9) Oligopoly 2
10) Entry deterrence1
11) Entry deterrence 2
12) Enviromental agreements 1
13) Enviromental agreements 2
14) Enviromental agreements 3

Sources

Course Notes: Game Theory, Graham ROMP, Oxford University Press
References: -

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance % 0
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes 8 % 25
Homework Assignments % 0
Presentation % 0
Project % 0
Seminar % 0
Midterms 1 % 30
Preliminary Jury % 0
Final 1 % 45
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 55
PERCENTAGE OF FINAL WORK % 45
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 14 4 56
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 0 0 0
Quizzes 8 1 8
Preliminary Jury 0
Midterms 1 20 20
Paper Submission 0
Jury 0
Final 1 20 20
Total Workload 146

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) As a world citizen, she is aware of global economic, political, social and ecological developments and trends. 
2) He/she is equipped to closely follow the technological progress required by global and local dynamics and to continue learning.
3) Absorbs basic economic principles and analysis methods and uses them to evaluate daily events. 
4) Uses quantitative and statistical tools to identify economic problems, analyze them, and share their findings with relevant stakeholders. 
5) Understands the decision-making stages of economic units under existing constraints and incentives, examines the interactions and possible future effects of these decisions.
6) Comprehends new ways of doing business using digital technologies. and new market structures. 
7) Takes critical approach to economic and social problems and develops analytical solutions.
8) Has the necessary mathematical equipment to produce analytical solutions and use quantitative research methods.
9) In the works he/she contributes, observes individual and social welfare together and with an ethical perspective.  
10) Deals with economic problems with an interdisciplinary approach and seeks solutions by making use of different disciplines. 
11) Generates original and innovative ideas in the works she/he contributes as part of a team.