COMPUTER EDUCATION AND INSTRUCTIONAL TECHNOLOGIES
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
CET3053 Java Programming Spring 3 0 2 6
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: Departmental Elective
Course Level: Bachelor
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi YAVUZ SAMUR
Course Objectives: This course is an introductory Java programming course for mainly educators. It will teach use of graphics, animations, and event-driven programming in Java. In addition, a introduction to mobile programming with Java are given for developing applications on the Android mobile phone platform.

Learning Outputs

The students who have succeeded in this course;
At the end of the course, you will be able to:
1. Create simple to intermediate level applications using the standard I/O routines in Java.
2. Learn the use of the Eclipse IDE.
3. Understand and apply the various data types and structures in Java.
4. Understand and use basic object oriented programming techniques.
5.Create programs that store and access data to and from files.
6. Learn graphical user interface (GUI) design, applet design and deployment within web pages.
7. Perform event-handling functionality in response to GUI events.

Course Content

Introduction to object oriented programming, java applets, data structures, designing GUI, exceptions, file I\O and new java I\O API.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to Java concepts (Bytecodes, JVM, etc.)
2) Getting Started with Java / Numerical Data
3) Programming with Objects (I) -Classes -Instances (i.e. objects) -Methods -Constructors
4) Programming with Objects II -Access Levels: public, protected, default and private -Getters and Setters -Polymorphism -Inheritance
5) Useful Classes (Math,String,Collections, etc.)
6) Searching and Sorting Algorithms
7) Java Applets
8) Graphical User Interface Components and Listeners
9) Java 2D
10) Input/Output Operation in Java(java.io Package)
11) Introduction To Threads
12) Data Base Programming using JDBC
13) Introducing Android Programming
14) Java with Android
15) Final exam
16) Final exam

Sources

Course Notes: C. Thomas Wu, An Introduction to Object Oriented Programming with Java, 5th Edition, McGraw Hill. Y. Daniel Liang, Introduction to Java Programming, Comprehensive, 8th Edition, Pearson. Harrey M. Deitel, Paul J. Deitel, Java How to Program, 7th Edition, Pearson. Beginning Android, Mark Murphy, 1st edition, Apress.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance % 0
Laboratory 14 % 10
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes % 0
Homework Assignments 4 % 10
Presentation % 0
Project 1 % 20
Seminar % 0
Midterms 1 % 20
Preliminary Jury % 0
Final 1 % 40
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 0 0 0
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 4 10 40
Quizzes 0 0 0
Preliminary Jury 0
Midterms 1 20 20
Paper Submission 0
Jury 0
Final 1 40 40
Total Workload 142

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To define concepts related to the latest knowledge, tools and other scientific resources for the teaching profession, educational technology and information technologies in terms of national and international standards.
2) To explain the main elements of teaching strategies, methods and techniques, material design and assessment and evaluation processes that affect the development of educational technology integration.
3) To develop competencies related to software languages, operating systems, computer networks and computer hardware.
3) To use the most appropriate curriculum frameworks to plan lessons and activities based on active and student-centered learning integrated with technology.
4) To use the most appropriate curriculum frameworks to plan lessons and activities based on active and student-centered learning integrated with technology.
5) To plan, implement and evaluate classroom activities that utilize cutting-edge technologies to foster creativity, problem solving and critical thinking using scientific methods.
6) To build strong theoretical and applied models to develop solutions to problems that focus on systems and human development within a learning organization. 
7) To review, evaluate and recommend strategies for technology integration based on the interests, needs, individual differences and developmental characteristics of students in primary and secondary education.
8) To work individually and collaboratively in a team to carry out activities related to educational technology, information technology and the teaching profession in an interdisciplinary approach.
9) To effectively use and evaluate educational technologies and appropriately designed instructional models as a means of achieving and meeting learning objectives and requirements.
10) To utilize effective metacognitive techniques to make the classroom a community of learners engaged in lifelong learning activities.
11) To prepare trainings and projects related to educational technology for the community and to provide counseling to individuals in enhancing learning through the appropriate use of technology.
12) To implement cost and time sensitive strategies to support individuals and organizations to carry out their work more effectively.
13) To equip teachers to be pioneers and models in the application of technology for educational purposes using ethical and legal standards and to keep pace with changing technology.
14) To investigate efficient design solutions and existing standards used today for educational technologies, curricula, innovations and outcomes related to work, school, education sector and virtual world.
15) To gain fluency in interpersonal communication, teaching frameworks and the use of different technologies in relation to national norms and laws.