COMPUTER ENGINEERING | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
SEN3301 | Computer Graphics and Animation | Spring | 2 | 2 | 3 | 6 |
The course opens with the approval of the Department at the beginning of each semester |
Language of instruction: | En |
Type of course: | Departmental Elective |
Course Level: | Bachelor |
Mode of Delivery: | Face to face |
Course Coordinator : | Instructor DUYGU ÇAKIR YENİDOĞAN |
Course Lecturer(s): |
Instructor DUYGU ÇAKIR YENİDOĞAN RA SEVGİ CANPOLAT Dr. Öğr. Üyesi ÖVGÜ ÖZTÜRK ERGÜN |
Course Objectives: | This course provides an introduction to an introduction to computer graphics and mathematical aspects. Students will identify fundamentals graphics and animation algorithms, be able to develop substantial graphics/animation applications. |
The students who have succeeded in this course; 1. Identify the mathematical basics of 2D/3D computer graphics. 2. Describe the differences between graphics algorithms and visual programming codes. 3. Analyse the computer graphics algorithms. 4. Assess the main geometric transformation concepts such as translation, rotation, and scaling. 5. Develop substantial graphic and animation application with Java technologies. 6. Construct graphical programs using associated libraries. |
The course content is composed of computer graphics basics, graphics programming concepts, graphics output primitives, basics of computer graphics mathematics, geometric transformation and 2d viewing,3d transformation and 3d projections, lighting and shading, 3d modeling and visibility, texture mapping and an introduction to animations and animation. |
Week | Subject | Related Preparation | |
1) | Introduction to Computer Graphics | ||
2) | Graphics Programming Concepts | ||
3) | Graphics Output Primitives | ||
4) | Basics of Computer Graphics Mathematics | ||
5) | Geometric Transformation | ||
6) | Geometric Transformation and 2D Viewing | ||
7) | 2D Viewing / Midterm I | ||
8) | 3D Transformation and 3D Projections. | ||
9) | Lighting and Shading | ||
10) | 3D Modeling and Visibility | ||
11) | Visibility / Midterm II | ||
12) | Texture Mapping and An Introduction to Animations | ||
13) | Animation | ||
14) | Case Studies |
Course Notes: | Casey Reas, Ben Fry, Processing: A Programming Handbook for Visual Designers and Artists, MIT Express, ISBN: 978 – 0321321374. Daniel Shiffman, Learning Processing – A Beginners Guide to Programming Images, Animation, and Interaction, Morgan Kaufman, ISBN: 978 – 012373602 – 4. |
References: | Yok |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | % 0 | |
Laboratory | % 0 | |
Application | % 0 | |
Field Work | % 0 | |
Special Course Internship (Work Placement) | % 0 | |
Quizzes | % 0 | |
Homework Assignments | 2 | % 20 |
Presentation | % 0 | |
Project | % 0 | |
Seminar | % 0 | |
Midterms | 2 | % 40 |
Preliminary Jury | % 0 | |
Final | 1 | % 40 |
Paper Submission | % 0 | |
Jury | % 0 | |
Bütünleme | % 0 | |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 2 | 28 |
Laboratory | 14 | 2 | 28 |
Application | 0 | 0 | 0 |
Special Course Internship (Work Placement) | 0 | 0 | 0 |
Field Work | 0 | 0 | 0 |
Study Hours Out of Class | 7 | 2 | 14 |
Presentations / Seminar | 0 | 0 | 0 |
Project | 0 | 0 | 0 |
Homework Assignments | 2 | 5 | 10 |
Quizzes | 0 | 0 | 0 |
Preliminary Jury | 0 | 0 | 0 |
Midterms | 2 | 12 | 24 |
Paper Submission | 0 | 0 | 0 |
Jury | 0 | 0 | 0 |
Final | 1 | 14 | 14 |
Total Workload | 118 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Adequate knowledge in mathematics, science and computer engineering; the ability to use theoretical and practical knowledge in these areas in complex engineering problems. | |
2) | Ability to identify, formulate, and solve complex engineering problems; ability to select and apply appropriate analysis and modeling methods for this purpose. | |
3) | Ability to design a complex system, process, device or product to meet specific requirements under realistic constraints and conditions; ability to apply modern design methods for this purpose. | |
4) | Ability to develop, select and use modern techniques and tools necessary for the analysis and solution of complex problems encountered in computer engineering applications; ability to use information technologies effectively. | |
5) | Ability to design, conduct experiments, collect data, analyze and interpret results for the study of complex engineering problems or computer engineering research topics. | |
6) | Ability to work effectively within and multi-disciplinary teams; individual study skills. | |
7) | Ability to communicate effectively in verbal and written Turkish; knowledge of at least one foreign language; ability to write active reports and understand written reports, to prepare design and production reports, to make effective presentations, to give and receive clear and understandable instructions. | |
8) | Awareness of the necessity of lifelong learning; ability to access information, to follow developments in science and technology and to renew continuously. | |
9) | To act in accordance with ethical principles, professional and ethical responsibility; information on the standards used in engineering applications. | |
10) | Information on business practices such as project management, risk management and change management; awareness of entrepreneurship and innovation; information about sustainable development. | |
11) | Knowledge of the effects of engineering practices on health, environment and safety in the universal and social scale and the problems of the era reflected in engineering; awareness of the legal consequences of engineering solutions. |