COMPUTER EDUCATION AND INSTRUCTIONAL TECHNOLOGIES
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
SEN4011 Software Measurement and Testing Fall 3 0 2 6
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: Departmental Elective
Course Level: Bachelor
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi BETÜL ERDOĞDU ŞAKAR
Course Lecturer(s): Dr. Öğr. Üyesi BETÜL ERDOĞDU ŞAKAR
Course Objectives: The students will have the ability of applying the principles of software measurement to plan software projects to monitor how well projects are being carried out. The students can also prepare test cases to test the developed applications in software projects at the end of the course.

Learning Outputs

The students who have succeeded in this course;
1. Define the terminology of software measurement and test and describe software measurement tools
2. Define goal based measurement and related metrics
3. Describe measurement models, scales and metrics
4. Measure physical software size and express functionality of a software
5. Identify the structural complexity of a software
6. Evaluate effort estimations and task durations in a software development project
7. Define software reliability models
8. Define software testing basics and principles
9. Identify origins of defects and defect classes
10. Apply black box and white box testing techniques in a software development project

Course Content

The course content is composed of software measurement basics, goal based measurement, measurement theory, measuring software size, measuring complexity, estimating effort, measuring software reliability, software testing principles, defects and tests, black box testing strategies, white box testing strategies.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction
2) Software Measurement Basics
3) Goal Based Measurement
4) Measurement Theory
5) Measuring Software Size
6) Measuring Complexity
7) Estimating Effort
8) Measuring Software Reliability
9) Software Testing Principles
10) Defects and Tests
11) Black Box Testing Strategies
12) Black Box Testing Strategies
13) White Box Testing Strategies
14) White Box Testing Strategies

Sources

Course Notes: Lonnie D. Bentley and Jeffrey L. Whitten, Systems Analysis & Design for the Global Enterprise 7ed, McGraw Hill, 2007, ISBN-13 978-0-07-110766-2
References: Yok

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 0 % 0
Laboratory 0 % 0
Application 0 % 0
Field Work 0 % 0
Special Course Internship (Work Placement) 0 % 0
Quizzes 0 % 0
Homework Assignments 0 % 0
Presentation 0 % 0
Project 1 % 25
Seminar 0 % 0
Midterms 1 % 35
Preliminary Jury 0 % 0
Final 1 % 40
Paper Submission 0 % 0
Jury 0 % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 35
PERCENTAGE OF FINAL WORK % 65
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 5 7 35
Presentations / Seminar 0 0 0
Project 1 20 20
Homework Assignments 0 0 0
Quizzes 0 0 0
Preliminary Jury 0 0 0
Midterms 1 20 20
Paper Submission 0 0 0
Jury 0 0 0
Final 1 21 21
Total Workload 138

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To define concepts related to the latest knowledge, tools and other scientific resources for the teaching profession, educational technology and information technologies in terms of national and international standards.
2) To explain the main elements of teaching strategies, methods and techniques, material design and assessment and evaluation processes that affect the development of educational technology integration.
3) To develop competencies related to software languages, operating systems, computer networks and computer hardware.
3) To use the most appropriate curriculum frameworks to plan lessons and activities based on active and student-centered learning integrated with technology.
4) To use the most appropriate curriculum frameworks to plan lessons and activities based on active and student-centered learning integrated with technology.
5) To plan, implement and evaluate classroom activities that utilize cutting-edge technologies to foster creativity, problem solving and critical thinking using scientific methods.
6) To build strong theoretical and applied models to develop solutions to problems that focus on systems and human development within a learning organization. 
7) To review, evaluate and recommend strategies for technology integration based on the interests, needs, individual differences and developmental characteristics of students in primary and secondary education.
8) To work individually and collaboratively in a team to carry out activities related to educational technology, information technology and the teaching profession in an interdisciplinary approach.
9) To effectively use and evaluate educational technologies and appropriately designed instructional models as a means of achieving and meeting learning objectives and requirements.
10) To utilize effective metacognitive techniques to make the classroom a community of learners engaged in lifelong learning activities.
11) To prepare trainings and projects related to educational technology for the community and to provide counseling to individuals in enhancing learning through the appropriate use of technology.
12) To implement cost and time sensitive strategies to support individuals and organizations to carry out their work more effectively.
13) To equip teachers to be pioneers and models in the application of technology for educational purposes using ethical and legal standards and to keep pace with changing technology.
14) To investigate efficient design solutions and existing standards used today for educational technologies, curricula, innovations and outcomes related to work, school, education sector and virtual world.
15) To gain fluency in interpersonal communication, teaching frameworks and the use of different technologies in relation to national norms and laws.