DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP1005 History of Civilization I Fall 3 0 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: GE-Elective
Course Level: Bachelor
Mode of Delivery: E-Learning
Course Coordinator : Dr. Öğr. Üyesi NURAN FERYAL TANSUĞ DOURLARİS
Course Lecturer(s): Dr. Öğr. Üyesi DERYA TARBUCK
Dr. Öğr. Üyesi NURAN FERYAL TANSUĞ DOURLARİS
Dr. Öğr. Üyesi SUNA ÇAĞAPTAY
Course Objectives: Introducing the students to the history of civilizations through a comparative perspective.

Learning Outputs

The students who have succeeded in this course;
1. Students shall develop critical thinking
2. Students shall analyze and critique historical developments
3. Students shall synthesize diverse kinds of information and to express ideas clearly and cogently.
4. Students shall develop abilities to recognize and analyze historical problems
5. Students shall understand and critique the concept of civilization
6. Students shall understand why the first civilizations did emerge in the eastern part of the world.

Course Content

Examining how civilization came into being and analyzing emergence of major world civilizations.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) What is Civilization? & Why History of civilization Course? Explanation of Time Table coursebooks
2) Neolithic Age: discovery of Agriculture & Sedentary Life coursebooks
3) Bronze Age; River Valley Civilizations Mesopotamian Civilizations; Euphrates & Tigris coursebooks
4) Egypt: The Nile & Mediterranean Civilizations; The Minoan, Mycenaean & Phoenician Civilizations, and Jewish people coursebooks
5) India; The Indus coursebooks
6) China; The Yellow river coursebooks
7) Ancient Greece & The Hellenistic World Part I coursebooks
8) Ancient Greece Part II, Society, Arts & Culture coursebooks
9) The Anatolian Civilizations; Hittite, Troy, Phrygia, Lydia, and Persia coursebooks
10) Rome Part I & The Rise and Spread of Christianity coursebooks
11) Rome Part II Society, Arts & Culture coursebooks
12) The Rise and Spread of Islam; Umayyad & Abbasid Empires coursebooks
13) The Byzantium Empire coursebooks
14) Europe After the Fall of the Roman Empire; The Early Middle Ages coursebooks

Sources

Course Notes: Course Notes / Textbooks Peter Stearns, Michael Adas et all, The Global Experience, World Civilizations Albert M. Craig, William A. Graham et all, The Heritage of World Civilizations
References: None

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance % 0
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes 2 % 20
Homework Assignments % 0
Presentation % 0
Project % 0
Seminar % 0
Midterms 1 % 40
Preliminary Jury % 0
Final 1 % 40
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 0 0 0
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 0 0 0
Quizzes 2 8 16
Preliminary Jury 0
Midterms 1 15 15
Paper Submission 0
Jury 0
Final 1 20 20
Total Workload 93

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.