DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GAD2032 Game Production Studio Spring 2 2 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: Must Course
Course Level: Bachelor
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi GÜVEN ÇATAK
Course Objectives: This course expects students to design and develop a game hands-on. Classes will be based on feedbacks meetings with advisors. Students will have to attend 3 juries durign the course period. The course aims to provide much needed experience of game production pipeline. Therefore; the attendees are expected to propose a game and a team for the course. They are expected to form teams and assign themselves specific roles for producing the game at hand.

Learning Outputs

The students who have succeeded in this course;
The students who have succeeded in this course;
1) They will learn to develop their own projects;
2) Working in groups, learning team work, will gain project development skills;
3) Self-discipline and coordination skills will be developed by enabling one-person work;
4) Will experience the game production stages;

Course Content

Classes will be based on feedbacks meetings with advisors. The process is crucial in terms of iteration and grading. It is aimed that the students put forward a game by following the production stages.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction of the course
2) Independent Study
3) Pre-Production Working on project concepts with early prototypes and meeting with advisors. Reading, Presentation
5) Jury I / Project Pitchings Presentation
6) Independent Study Reading, Presentation
8) Production: Working on prototypes, playtesting them, getting feedbacks from advisors. Reading, Presentation
10) Jury II / Project-in-Progress Presentation
11) Independent Study Reading, Presentation
12) Seminar IV with Industry Professionals Seminar
13) Polishing, Debugging, Documentation Reading, Presentation
14) Jury III / Final Project Presentation

Sources

Course Notes: Level Up! The Guide to Great Video Game Design. Scott Rogers, 2014 Bethke, E. (2003). Game development and production. Wordware Publishing, Inc..
References: Hansen, D. 2016. Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More, 212-290 Chandler, H. M. (2009). The game production handbook. Jones & Bartlett Publishers. Vanderhoef II, J. R. (2016). An industry of indies: The new cultural economy of digital game production. University of California, Santa Barbara.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes % 0
Homework Assignments % 0
Presentation 3 % 30
Project % 0
Seminar % 0
Midterms 1 % 20
Preliminary Jury % 0
Final 1 % 40
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 4 56
Laboratory 0 0 0
Application 5 4 20
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 8 6 48
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 0 0 0
Quizzes 0 0 0
Preliminary Jury 0 0 0
Midterms 1 3 3
Paper Submission 0 0 0
Jury 0 0 0
Final 1 3 3
Total Workload 130

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.