MATHEMATICS (TURKISH, PHD)
PhD TR-NQF-HE: Level 8 QF-EHEA: Third Cycle EQF-LLL: Level 8

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
COP4328 Tazefikir Brand Communication in Metaverse Fall 3 0 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: Departmental Elective
Course Level:
Mode of Delivery: Hybrid
Course Coordinator : Prof. Dr. ÇİSİL SOHODOL
Course Objectives: In this course, the concept of Metaverse will be discussed from different perspectives and in the presence of guests, and in accordance with the interdisciplinary nature of the field, potential opportunities and problems will be discussed and a basis will be tried to be formed by focusing brand communication.

Learning Outputs

The students who have succeeded in this course;
1) Understand the Metaverse universe closely.
2) Be able to create potential brand communication strategies in the metaverse universe.
3) Be able to understand potential opportunities and problems waiting for brands
4) Develop marketing ideas with different perspectives, focusing on brand communication in the metaverse universe.
5) Be able to gain the ability to look at the concepts of Technology and Brand Communication from a holistic perspective.
6) Be able to create awareness to evaluate the effect of marketing strategies on consumers with the developing technology.

Course Content

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Talk About the Syllabus / Introduction to the Course
2) Blockchain Technology / Crypto Assets / NFT - Guest Instructor
3) VR Lab / VR Lab Experience and Discussion
4) Metaverse / Software / Hardware / Content Topics
5) Web 3.0 / 5G – Guest Instructor
6) Metaverse Platforms / Decentraland – Horizon – Uhive and Others
7) Metaverse Marketplace
8) Metaverse Related Technologies and Marketing
9) Metaverse and Brand Communication
10) Metaverse and Brand Communication: Direct-to-Avatar (D2A) - The economy, without the need for any intermediaries, created for the consumers in the Metaverse ecosystem. Serdar Keskin / Fexperience Agency
11) Metaverse and Brand Communication: Massive Interactive Live Events - Events such as concerts, plays, live film productions in the Metaverse universe will be discussed.
12) Metafluencer: The Business Life of the Future - Guest
13) Metaverse and Ethics- Guest
14) The Future of Neuralink and Metaverse / Dream Advertising - Guest

Sources

Course Notes: Global Brand Strategy : World-wise Marketing in the Age of Branding / , by Jan-Benedict Steenkamp.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance % 0
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes % 0
Homework Assignments % 0
Presentation 1 % 20
Project % 0
Seminar % 0
Midterms 1 % 30
Preliminary Jury % 0
Final 1 % 50
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 13 6 78
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 0 0 0
Quizzes 0 0 0
Preliminary Jury 0 0 0
Midterms 1 4 4
Paper Submission 0 0 0
Jury 0 0 0
Final 1 6 6
Total Workload 130

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution