PHYSIOTHERAPY AND REHABILITATION (TURKISH)
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
COP3821 Kanguru Rehabilitation Use of Virtual Reality in Medicine Fall
Spring
2 0 2 6
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: Tr
Type of course: Departmental Elective
Course Level: Bachelor
Mode of Delivery: Hybrid
Course Coordinator : Assoc. Prof. HASAN KEREM ALPTEKİN
Course Objectives: Getting to know the current virtual reality applications, Getting to know the usage examples of virtual reality in the field of medicine, Learning the principles of using virtual reality, Preparing a virtual reality related project

Learning Outputs

The students who have succeeded in this course;
Learning the virtual reality systems available in the market
Learning the concepts of gamification and serious gaming
Examination of current literature information about virtual reality and gamification
Learning examples of the use of virtual reality in the field of medicine
Examination of current projects related to virtual reality and health
The teams to be formed present a project proposal in the field of virtual reality and medicine

Course Content

Students will get to know virtual reality systems at the current technology level, follow the current changes in virtual reality systems, examine different projects where virtual reality is used in the field of medicine, recognize the principles and mechanisms of using virtual reality in medicine, have up-to-date information about gamification and serious play. They will learn the usage examples in diagnosis and treatment, examine the current literature knowledge about virtual reality and present a project proposal in the field of virtual reality.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Meeting, Introduction to Virtual Reality and Explanation of the Course Process
2) Virtual Reality History, Definition of Virtual Reality, Classification, Current Virtual Reality Applications
3) Virtual Reality Usage Principles, Neuroplasticity, Virtual reality indications and contraindications
4) Principles of Use of Virtual Reality in Cerebral Palsy Rehabilitation, Usage Examples and Literature Review
5) Principles of Use of Virtual Reality in Stroke Rehabilitation, Usage Examples and Literature Review
6) Principles of Use of Virtual Reality in the Rehabilitation of Neurodegenerative Diseases, Usage Examples and Literature Review
7) Principles of Use of Virtual Reality in Psychiatry, Usage Examples and Literature Review
8) Principles of Use of Haptic Systems Combined with Virtual Reality in Rehabilitation, Usage Examples and Literature Review
9) Usage Principles, Usage Examples and Literature Review of virtual reality technology in medical education (Fırat Kaçmaz AR/VR Development Lead at Medex Lab)
10) Game Development, Gamification and Serious Game Concepts, Current Gamification Examples and Principles (Faruk Adiloğlu - Kanguru Teknoloji - Game Designer)
11) Principles of Augmented Reality in Medicine, Usage Examples and Literature Review (Yusuf Yeşil -Yesil Science/CEO)
12) Principles of Use of Virtual Reality and Augmented Reality in Surgery, Usage Examples and Literature Review (Ali Ekrem Adıyaman - Istanbul Faculty of Medicine/Department of Neurosurgery, Mürsel Haspulat - Istanbul Faculty of Medicine / Department of Pediatric Surgery)
13) Overview of R&D Projects, Analysis of Support Programs and Presentation of the Projects by the Teams
14) Discussion and General Evaluation / Evaluation of Project Proposals

Sources

Course Notes: Dietz V, Ward NS. Oxford Textbook of Neurorehabilitation: Oxford University Press; 2020 Virtual Reality for Physical and Motor Rehabilitation, Emily A. Keshner, Mindy F. Levin, Patrice L. (Tamar) Weiss, 2014
References: Laver KE, Lange B, George S, Deutsch JE, Saposnik G, Crotty M. Virtual reality for stroke rehabilitation. Cochrane Database Syst Rev. 2017;11:Cd008349. Baus O, Bouchard S. Moving from virtual reality exposure-based therapy to augmented reality exposure-based therapy: a review. Front Hum Neurosci. 2014;8:112. Chen Y, Fanchiang HD, Howard A. Effectiveness of Virtual Reality in Children With Cerebral Palsy: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. Physical therapy. 2018;98(1):63-77.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance % 0
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes % 0
Homework Assignments % 0
Presentation % 0
Project % 0
Seminar % 0
Midterms 1 % 40
Preliminary Jury % 0
Final 1 % 60
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge required to fulfill professional roles and functions of Physiotherapy and Rehabilitation field.
2) To act in accordance with ethical principles and values in professional practice.
3) To use life-long learning, problem-solving and critical thinking skills.
4) To define evidence-based practices and determine problem solving methods in Physiotherapy and Rehabilitation practices, using theories in health promotion, protection and care.
5) To take part in research, projects and activities within sense of social responsibility and interdisciplinary approach.
6) To have skills for training and consulting according to health education needs of individual, family and the community.
7) To be sensitive to health problems of the community and to be able to offer solutions.
8) To be able to use skills for effective communication.
9) To be able to select and use modern tools, techniques and modalities in Physiotherapy and Rehabilitation practices; to be able to use health information technologies effectively.
10) To be able to search for literature in health sciences databases and information sources to access to information and use the information effectively.
11) To be able to monitor occupational information using at least one foreign language, to collaborate and communicate with colleagues at international level.
12) To be a role model with contemporary and professional identity.