MATHEMATICS (TURKISH, PHD) | |||||
PhD | TR-NQF-HE: Level 8 | QF-EHEA: Third Cycle | EQF-LLL: Level 8 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
ANI3503 | 2D Animation | Fall | 2 | 2 | 3 | 5 |
The course opens with the approval of the Department at the beginning of each semester |
Language of instruction: | En |
Type of course: | Departmental Elective |
Course Level: | |
Mode of Delivery: | Face to face |
Course Coordinator : | Prof. Dr. NAZLI EDA NOYAN CELAYİR |
Course Objectives: | This course focuses on computer-based, digital generated animation using 2D bitmap graphics, oftennthought of as traditional animation. This includes computerized versions of traditional animation techniques used in advertisements, films, television shows, computer games, or websites. |
The students who have succeeded in this course; The students who have succeeded in this course; 1) Learn 2D animation theory, engines, tools and basic business plan. 2) Create 2D characters. 3) Make 2D animations 4) Produce 2D visuals to convey an idea or create a story. 5) Manage comparative thinking, analysis, application, and conclusion processes in animation. |
This course contains both theoretical and practical applications on animation. Introduction to the principles of animation, applied to simple objects. Students animate with balls of different weight, a tow truck, and hips & legs of a simple character to learn about timing, arcs, spacing, ease in and out, weight, gravity, drag, secondary action, overlap, follow through, squash and stretch, and exaggeration. |
Week | Subject | Related Preparation | |
1) | Introduction to Toonboom | ||
2) | Introduction to 2D Animation | ||
3) | Animating Basic Objects 1 | ||
4) | Animating Basic Objects 2 | ||
5) | Body Mechanics | ||
6) | Animating Basic Characters 1 | ||
7) | Animating Basic Characters 2 | ||
8) | Animating Intermediate Characters 1 | ||
9) | Animating Intermediate Characters 2 | ||
10) | Animation Analysis | ||
11) | Animating Advanced Characters | ||
12) | Body Acting and Character Performance | ||
13) | Introduction to Advanced Animation | ||
14) | Final Project: Animation Implement |
Course Notes: | Animation: 2D & Beyond by Jayne Pilling The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators by Richard Williams Modern Cartooning: Essential Techniques for Drawing Today's Popular Cartoons by Christopher Hart Producing Independent 2D Character Animation: Making & Selling A Short Film by Mark A. Simon. Cartoon Animator: 2D Storyboard Drawing Sketch Pad |
References: | Animation: 2D & Beyond by Jayne Pilling The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators by Richard Williams Modern Cartooning: Essential Techniques for Drawing Today's Popular Cartoons by Christopher Hart Producing Independent 2D Character Animation: Making & Selling A Short Film by Mark A. Simon. Cartoon Animator: 2D Storyboard Drawing Sketch Pad |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | % 0 | |
Laboratory | % 0 | |
Application | 10 | % 60 |
Field Work | % 0 | |
Special Course Internship (Work Placement) | % 0 | |
Quizzes | % 0 | |
Homework Assignments | % 0 | |
Presentation | % 0 | |
Project | % 0 | |
Seminar | % 0 | |
Midterms | % 0 | |
Preliminary Jury | % 0 | |
Final | 1 | % 40 |
Paper Submission | % 0 | |
Jury | % 0 | |
Bütünleme | % 0 | |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 4 | 56 |
Laboratory | 0 | 0 | 0 |
Application | 10 | 1 | 10 |
Special Course Internship (Work Placement) | 0 | 0 | 0 |
Field Work | 0 | 0 | 0 |
Study Hours Out of Class | 14 | 4 | 56 |
Presentations / Seminar | 0 | 0 | 0 |
Project | 0 | 0 | 0 |
Homework Assignments | 0 | 0 | 0 |
Quizzes | 0 | 0 | 0 |
Preliminary Jury | 0 | 0 | 0 |
Midterms | 0 | 0 | 0 |
Paper Submission | 0 | 0 | 0 |
Jury | 0 | 0 | 0 |
Final | 1 | 4 | 4 |
Total Workload | 126 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution |