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Week |
Subject |
Related Preparation |
1) |
Introduction |
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2) |
In this week, how light works in real life will be discussed and students will be introduced to the baked lighting techniques |
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3) |
Students will dive deeper into light baking methods and implementing it also with movable actors. |
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4) |
Eye adaptation and exposure will be discussed, later students will learn to light an interior properly using baked lighting. |
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5) |
Responsibilities of a Lighting Artist will be discussed, and students will learn to build their lighting according to the elements of a game level. Terms like readability, positive/negative space and contrast will also be discussed. Basic Dynamic Lighting Techniques will be explored. |
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6) |
Students will be introduced to basic color theory and color harmonies using the color wheel and by breaking down several examples from games and movies. |
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7) |
Advanced Dynamic Lighting Tecniques, using color theory in games and Lighting on purpose of a Level will be discussed via breakdown of an actual scene. |
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8) |
Advanced Dynamic Lighting Tecniques, using color theory in games and Lighting on purpose of a Level will be discussed via breakdown of an actual scene. |
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9) |
Advanced Dynamic Lighting Tecniques, using color theory in games and Lighting on purpose of a Level will be discussed via breakdown of an actual scene. |
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10) |
Character Lighting will be discussed. Feedback for Midterms for students who want feedback |
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11) |
Midterm |
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12) |
Feedback session for the final projects |
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13) |
Feedback session for the final projects |
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14) |
Feedback session for the final projects |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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