MATHEMATICS (TURKISH, PHD)
PhD TR-NQF-HE: Level 8 QF-EHEA: Third Cycle EQF-LLL: Level 8

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ANI4006 Previsualization Fall 2 2 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: Departmental Elective
Course Level:
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. NAZLI EDA NOYAN CELAYİR
Course Objectives: The aim of this course is to enable students to consciously and accurately make sophisticated predictive designs for animated films and projects in similar media.

Learning Outputs

The students who have succeeded in this course;
The students who have succeeded in this course;
01) Have theoretical and practical knowledge and skills in the field of cartoons and animation
02) Will be able to make animated films with various artistic styles and techniques
03) Be a team member in the production process of cartoons and animations and yake responsibility
04) By participating in scientific and artistic works in the field of cartoons and animation, they will be able to communicate with relevant organizations and share their knowledge and skills in the field
05) Will be able to use general information and communication technologies at an advanced level along with all kinds of technical tools and computer software used in cartoons and animation
06) Will be able to monitor developments in the field of cartoons and animation using a foreign language and communicate with their foreign colleagues

Course Content

Weekly Detailed Course Contents

Week Subject Related Preparation
1) What is previs, in which fields it is used, what are the types
2) Previs histor
3) What is storyboard? How to make storyboard.
4) Introduction to visual composition
5) Frame sizes and proper framing
6) Basic camera angles and camera use
7) Cinematography analysis of a movie
8) Basic editing fundamentals and rules
9) Introduction to 3D previs
10) Camera use in 3D previs
11) Character blocking and character animation in previs
12) How to use simple effects in 3D
13) How to work in a pipeline system and collaborate with team members
14) Other previz types such as Pitchviz, sketchviz, techviz

Sources

Course Notes:
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance % 0
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes % 0
Homework Assignments 5 % 60
Presentation % 0
Project % 0
Seminar % 0
Midterms % 0
Preliminary Jury % 0
Final 1 % 40
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 4 56
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 14 4 56
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 5 4 20
Quizzes 0 0 0
Preliminary Jury 0 0 0
Midterms 0 0 0
Paper Submission 0 0 0
Jury 0 0 0
Final 1 4 4
Total Workload 136

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution