MATHEMATICS (TURKISH, PHD)
PhD TR-NQF-HE: Level 8 QF-EHEA: Third Cycle EQF-LLL: Level 8

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
FTV2926 Digital Storytelling Fall 3 0 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: Departmental Elective
Course Level:
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. NİLAY ULUSOY
Course Objectives: This course aims to show how meaning is created in digital media by studying the fundamental rules of the grammar of cinema. Starting with the general aspects of narrative theories, the course will move on to take each basic component of mise-en-scene and cinematography and explain how they are used to convey information in digital media's narrative structures, especially in videogames'.

Learning Outputs

The students who have succeeded in this course;
1) Have knowledge about contemporary narrative techniques.
2) Analyze new media products and obtain new gains.
3) Gain the ability to research and interpret the visual language and visual language formations.
4) Learn about the stimulation of emotions with visual expression.

Course Content

Digital Storytelling course examines the theoretical information on new media products in detail and aims to inform students about narrative techniques in current and different media.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction
2) Contemporary narrative practices
3) Basic literary theories
4) Film and narrative language
5) Play and computer games
6) Properties of digital media
7) Narrative in computer games
8) Midterm presentations
9) Film and computer games
10) Sound and Editing
11) Cinematography
12) Mise-en-scene I
13) Mise-en-scene II
14) Final presentations

Sources

Course Notes: 1. Salen, K., Tekinbaş, K. S., & Zimmerman, E. (2004). Rules of play: Game design fundamentals. MIT press. 2. Aarseth, E. J. (1997). Cybertext: Perspectives on ergodic literature. JHU Press. 3. Murray, J. H., & Murray, J. H. (2017). Hamlet on the holodeck: The future of narrative in cyberspace. MIT press. 4. Bordwell, D., Thompson, K., & Smith, J. (1993). Film art: An introduction (Vol. 7). New York: McGraw-Hill.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance % 0
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes 0 % 0
Homework Assignments % 0
Presentation 2 % 30
Project 2 % 30
Seminar % 0
Midterms % 0
Preliminary Jury % 0
Final 1 % 40
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 30
PERCENTAGE OF FINAL WORK % 70
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 13 3 39
Presentations / Seminar 2 3 6
Project 2 20 40
Homework Assignments 0 0 0
Quizzes 0 0 0
Preliminary Jury 0 0 0
Midterms 0 0 0
Paper Submission 0 0 0
Jury 0 0 0
Final 1 4 4
Total Workload 131

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution