MATHEMATICS (TURKISH, PHD) | |||||
PhD | TR-NQF-HE: Level 8 | QF-EHEA: Third Cycle | EQF-LLL: Level 8 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
FTV2926 | Digital Storytelling | Fall | 3 | 0 | 3 | 5 |
The course opens with the approval of the Department at the beginning of each semester |
Language of instruction: | En |
Type of course: | Departmental Elective |
Course Level: | |
Mode of Delivery: | Face to face |
Course Coordinator : | Prof. Dr. NİLAY ULUSOY |
Course Objectives: | This course aims to show how meaning is created in digital media by studying the fundamental rules of the grammar of cinema. Starting with the general aspects of narrative theories, the course will move on to take each basic component of mise-en-scene and cinematography and explain how they are used to convey information in digital media's narrative structures, especially in videogames'. |
The students who have succeeded in this course; 1) Have knowledge about contemporary narrative techniques. 2) Analyze new media products and obtain new gains. 3) Gain the ability to research and interpret the visual language and visual language formations. 4) Learn about the stimulation of emotions with visual expression. |
Digital Storytelling course examines the theoretical information on new media products in detail and aims to inform students about narrative techniques in current and different media. |
Week | Subject | Related Preparation | |
1) | Introduction | ||
2) | Contemporary narrative practices | ||
3) | Basic literary theories | ||
4) | Film and narrative language | ||
5) | Play and computer games | ||
6) | Properties of digital media | ||
7) | Narrative in computer games | ||
8) | Midterm presentations | ||
9) | Film and computer games | ||
10) | Sound and Editing | ||
11) | Cinematography | ||
12) | Mise-en-scene I | ||
13) | Mise-en-scene II | ||
14) | Final presentations |
Course Notes: | 1. Salen, K., Tekinbaş, K. S., & Zimmerman, E. (2004). Rules of play: Game design fundamentals. MIT press. 2. Aarseth, E. J. (1997). Cybertext: Perspectives on ergodic literature. JHU Press. 3. Murray, J. H., & Murray, J. H. (2017). Hamlet on the holodeck: The future of narrative in cyberspace. MIT press. 4. Bordwell, D., Thompson, K., & Smith, J. (1993). Film art: An introduction (Vol. 7). New York: McGraw-Hill. |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | % 0 | |
Laboratory | % 0 | |
Application | % 0 | |
Field Work | % 0 | |
Special Course Internship (Work Placement) | % 0 | |
Quizzes | 0 | % 0 |
Homework Assignments | % 0 | |
Presentation | 2 | % 30 |
Project | 2 | % 30 |
Seminar | % 0 | |
Midterms | % 0 | |
Preliminary Jury | % 0 | |
Final | 1 | % 40 |
Paper Submission | % 0 | |
Jury | % 0 | |
Bütünleme | % 0 | |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 30 | |
PERCENTAGE OF FINAL WORK | % 70 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Laboratory | 0 | 0 | 0 |
Application | 0 | 0 | 0 |
Special Course Internship (Work Placement) | 0 | 0 | 0 |
Field Work | 0 | 0 | 0 |
Study Hours Out of Class | 13 | 3 | 39 |
Presentations / Seminar | 2 | 3 | 6 |
Project | 2 | 20 | 40 |
Homework Assignments | 0 | 0 | 0 |
Quizzes | 0 | 0 | 0 |
Preliminary Jury | 0 | 0 | 0 |
Midterms | 0 | 0 | 0 |
Paper Submission | 0 | 0 | 0 |
Jury | 0 | 0 | 0 |
Final | 1 | 4 | 4 |
Total Workload | 131 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution |