MATHEMATICS (TURKISH, PHD) | |||||
PhD | TR-NQF-HE: Level 8 | QF-EHEA: Third Cycle | EQF-LLL: Level 8 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GAD4010 | Pixel Art | Fall | 2 | 2 | 3 | 5 |
The course opens with the approval of the Department at the beginning of each semester |
Language of instruction: | En |
Type of course: | Departmental Elective |
Course Level: | |
Mode of Delivery: | Hybrid |
Course Coordinator : | Dr. Öğr. Üyesi GÜVEN ÇATAK |
Course Objectives: | This course aims to teach the students how to produce game graphics with manual pixel placement. All pixel art techniques will be addressed and within the semester, the students will have the chance to make all graphic assets -including character sprites, object sprites, background art, tile sets, portraits and buildings- for pixel art games of varied genres. |
The students who have succeeded in this course; |
Week | Subject | Related Preparation | |
1) | Introduction to pixel art | ||
2) | Features of pixel art | Crash Course Adobe Premiere | |
3) | Basic pixel art techniques | Working on Project1: first cuts | |
4) | Colors, lighting, highlights and shading | Working on Project1: draft cuts | |
5) | Dithering, textures, materials, antialiasing and common mistakes | Working on Project1: final cuts | |
6) | Drawing monster and vehicle sprites | P1 Due + P2: Working with Concepts | |
7) | Drawing objects and user interface elements | Working on Project2: draft cuts | |
8) | MIDTERM | Getting feedback and iteration | |
9) | Topdown graphics and tilesets | P2. Mid Screening Critiques | |
10) | Isometric graphics | P2 Due + P3. Working on Case Studies | |
11) | Sidescoller tilesets | Working on Project3: concept frames | |
12) | Creating background graphics | Working on Project3: collecting materials | |
13) | Basic character and vehicle animations | Working on Project3: production | |
14) | Background animations and parallax scrolling | Working on Project3: production |
Course Notes: | Pixel Art Series in Turkish by E. Gökçe Çimen: https://www.kahramangiller.com/yazidizisi/pixel-art/ |
References: | Learning Pixel Art by Max Hervieux Pixel Logic - A Guide to Pixel Art by Michael Frar Designing Arcade Computer Graphics by Ari Feldman The Complete Guide to Isometric Pixel Art by Rhys Davies |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 1 | % 10 |
Laboratory | % 0 | |
Application | % 0 | |
Field Work | % 0 | |
Special Course Internship (Work Placement) | % 0 | |
Quizzes | % 0 | |
Homework Assignments | 3 | % 20 |
Presentation | % 0 | |
Project | % 0 | |
Seminar | % 0 | |
Midterms | 1 | % 30 |
Preliminary Jury | % 0 | |
Final | 1 | % 40 |
Paper Submission | % 0 | |
Jury | % 0 | |
Bütünleme | % 0 | |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution |