MATHEMATICS (TURKISH, PHD)
PhD TR-NQF-HE: Level 8 QF-EHEA: Third Cycle EQF-LLL: Level 8

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GAD4010 Pixel Art Fall 2 2 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: Departmental Elective
Course Level:
Mode of Delivery: Hybrid
Course Coordinator : Dr. Öğr. Üyesi GÜVEN ÇATAK
Course Objectives: This course aims to teach the students how to produce game graphics with manual pixel placement. All pixel art techniques will be addressed and within the semester, the students will have the chance to make all graphic assets -including character sprites, object sprites, background art, tile sets, portraits and buildings- for pixel art games of varied genres.

Learning Outputs

The students who have succeeded in this course;

Course Content

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to pixel art
2) Features of pixel art Crash Course Adobe Premiere
3) Basic pixel art techniques Working on Project1: first cuts
4) Colors, lighting, highlights and shading Working on Project1: draft cuts
5) Dithering, textures, materials, antialiasing and common mistakes Working on Project1: final cuts
6) Drawing monster and vehicle sprites P1 Due + P2: Working with Concepts
7) Drawing objects and user interface elements Working on Project2: draft cuts
8) MIDTERM Getting feedback and iteration
9) Topdown graphics and tilesets P2. Mid Screening Critiques
10) Isometric graphics P2 Due + P3. Working on Case Studies
11) Sidescoller tilesets Working on Project3: concept frames
12) Creating background graphics Working on Project3: collecting materials
13) Basic character and vehicle animations Working on Project3: production
14) Background animations and parallax scrolling Working on Project3: production

Sources

Course Notes: Pixel Art Series in Turkish by E. Gökçe Çimen: https://www.kahramangiller.com/yazidizisi/pixel-art/
References: Learning Pixel Art by Max Hervieux Pixel Logic - A Guide to Pixel Art by Michael Frar Designing Arcade Computer Graphics by Ari Feldman The Complete Guide to Isometric Pixel Art by Rhys Davies

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes % 0
Homework Assignments 3 % 20
Presentation % 0
Project % 0
Seminar % 0
Midterms 1 % 30
Preliminary Jury % 0
Final 1 % 40
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution