MATHEMATICS (TURKISH, PHD) | |||||
PhD | TR-NQF-HE: Level 8 | QF-EHEA: Third Cycle | EQF-LLL: Level 8 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GAD3030 | Virtual Worlds | Fall | 3 | 0 | 3 | 5 |
The course opens with the approval of the Department at the beginning of each semester |
Language of instruction: | En |
Type of course: | Departmental Elective |
Course Level: | |
Mode of Delivery: | Hybrid |
Course Coordinator : | Instructor MURAT DURUSOY |
Course Objectives: | Since the creation of computer networks, we have been able to see new, collaboratively built worlds develop before our eyes and study how communities develop within those worlds. Many elements of these digital world such as status, economy, regulations, and social norms develop in a similar fashion to the analog/material world, but there can be variations based on design choices of their creators. |
The students who have succeeded in this course; " The students who have succeeded in this course;" 1) Name the aspects of virtual spaces and how they influence one another. 2) Understand user motivations for multiplayer interaction and how to make it possible. 3) Learn how platforms might profit from platforms by analyzing different payment models. 4) Be aware of the risks related inhabiting virtual worlds with strangers and learn how to mitigate those risks. 5) Understand the culture of virtual worlds and its relationship to social network analysis. |
This course will allow students to analyze the various features of virtual worlds through the lens of the resultant user behavior. They will learn about how the internet has turned the former generation of content consumers to content creator. They will see this change as observers, but also become participants themselves. Students will also have the chance to design their own Virtual World and present it to the class. |
Week | Subject | Related Preparation | |
1) | Introduction to Virtual Worlds | ||
2) | Virtual Worlds and Text | ||
3) | SocialVR | ||
4) | Identity and Content Creation in Virtual Worlds - I | ||
5) | Identity and Content Creation in Virtual Worlds - II | ||
6) | Identity and Content Creation in Virtual Worlds - III | ||
7) | Virtual Worlds and Social Media | ||
8) | Virtual Worlds and Social Media - II | ||
9) | Virtual World Risks | ||
10) | Virtual Worlds and Real World Utilization | ||
11) | Monetization | ||
12) | Interactivity vs. Communication | ||
13) | Interactivity vs. Communication, Project Work | ||
14) | Final project presentation |
Course Notes: | "The Virtual Community, Howard Rheingold,1993 Here Comes Everybody, Clay Shirky, 2008 Deisgning Virtual Worlds, Richard Bartle, 2003" |
References: | "Au, Wagner J. ""The making of Second Life: Notes from the new world."" (2008). Dibbell, Julian. ""A rape in cyberspace or how an evil clown, a Haitian trickster spirit, two wizards, and a cast of dozens turned a database into a society."" Ann. Surv. Am. L. (1994): 471. Guitton, Matthieu J. ""Swimming with mermaids: Communication and social density in the Second Life merfolk community."" Computers in Human Behavior 48 (2015): 226-235." |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 1 | % 15 |
Laboratory | % 0 | |
Application | % 0 | |
Field Work | % 0 | |
Special Course Internship (Work Placement) | % 0 | |
Quizzes | % 0 | |
Homework Assignments | 2 | % 40 |
Presentation | % 0 | |
Project | % 0 | |
Seminar | % 0 | |
Midterms | % 0 | |
Preliminary Jury | % 0 | |
Final | 1 | % 25 |
Paper Submission | 1 | % 20 |
Jury | % 0 | |
Bütünleme | % 0 | |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 75 | |
PERCENTAGE OF FINAL WORK | % 25 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Laboratory | 0 | 0 | 0 |
Application | 0 | 0 | 0 |
Special Course Internship (Work Placement) | 0 | 0 | 0 |
Field Work | 0 | 0 | 0 |
Study Hours Out of Class | 13 | 6 | 78 |
Presentations / Seminar | 0 | 0 | 0 |
Project | 0 | 0 | 0 |
Homework Assignments | 0 | 0 | 0 |
Quizzes | 0 | 0 | 0 |
Preliminary Jury | 0 | 0 | 0 |
Midterms | 1 | 3 | 3 |
Paper Submission | 0 | 0 | 0 |
Jury | 0 | 0 | 0 |
Final | 1 | 3 | 3 |
Total Workload | 126 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution |