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Week |
Subject |
Related Preparation |
1) |
Introduction to Virtual Worlds |
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2) |
Virtual Worlds and Text |
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3) |
SocialVR |
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4) |
Identity and Content Creation in Virtual Worlds - I |
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5) |
Identity and Content Creation in Virtual Worlds - II |
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6) |
Identity and Content Creation in Virtual Worlds - III |
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7) |
Virtual Worlds and Social Media
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8) |
Virtual Worlds and Social Media - II
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9) |
Virtual World Risks
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10) |
Virtual Worlds and Real World Utilization
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11) |
Monetization
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12) |
Interactivity vs. Communication
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13) |
Interactivity vs. Communication, Project Work
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14) |
Final project presentation
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Course Notes: |
"The Virtual Community, Howard Rheingold,1993
Here Comes Everybody, Clay Shirky, 2008
Deisgning Virtual Worlds, Richard Bartle, 2003"
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References: |
"Au, Wagner J. ""The making of Second Life: Notes from the new world."" (2008).
Dibbell, Julian. ""A rape in cyberspace or how an evil clown, a Haitian trickster spirit, two wizards, and a cast of dozens turned a database into a society."" Ann. Surv. Am. L. (1994): 471.
Guitton, Matthieu J. ""Swimming with mermaids: Communication and social density in the Second Life merfolk community."" Computers in Human Behavior 48 (2015): 226-235."
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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