MATHEMATICS (TURKISH, PHD) | |||||
PhD | TR-NQF-HE: Level 8 | QF-EHEA: Third Cycle | EQF-LLL: Level 8 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GAD3028 | Game Journalism | Fall | 3 | 0 | 3 | 5 |
The course opens with the approval of the Department at the beginning of each semester |
Language of instruction: | En |
Type of course: | Departmental Elective |
Course Level: | |
Mode of Delivery: | Hybrid |
Course Coordinator : | Instructor ERTUĞRUL SÜNGÜ |
Course Objectives: | Video gaming market is a huge business throughtout world led by US. Today many designers, developers, copywriters, and producers are working to improve gaming experience. However not all the games are good enough to attrack people and only a small amount of them find their value. At this poing game criticism become more of an issue. A producer who is not able to analise the games he/she produces properly he/she will produce weaker games. How are games reviewed, what points are significant during the review, how are games criticised? Game Critic class aims to answer all these questions. |
The students who have succeeded in this course; " The students who have succeeded in this course will be able to;" Improve their writing skills and learn improve writing techniques Comprehend how to be objectiven wjhile criticizing a video game Understand what kinds of details come into prominence Obtain a new perspective to look at video games not only as a consumer but also as a producer aspect Comprehend what kinds of video games achive success Master detailed analiyze making Get familiar with different and valuable information about video game industry |
Video gaming market is a huge business throughtout world led by US. Today many designers, developers, copywriters, and producers are working to improve gaming experience. However not all the games are good enough to attrack people and only a small amount of them find their value. At this poing game criticism become more of an issue. A producer who is not able to analise the games he/she produces properly he/she will produce weaker games. How are games reviewed, what points are significant during the review, how are games criticised? Game Critic class aims to answer all these questions. |
Week | Subject | Related Preparation | |
1) | Intoroduction and discussion about game criticism. What it is? Why does it matter? Video Game criticism in foreing countries. | ||
2) | Game review evaluation. In this section, we will read the same game reviews through Gamespot, IGN and EuroGamer web site and critices in class. | ||
3) | Important Points about game criticism. Structure of essay, what is important during previews and reviews. | ||
4) | What is the main differance between preview and review. How to write a preview? Aspects of a gamer and developer. | ||
5) | Video game testing. How we can manage to test under construction game. How to approach games which still in Alpha and Beta phase. | ||
6) | What makes video game valuable? Close reading of graphic, narration ve storieline of a video game. General information what is Graphic Engine. How does it work? | ||
7) | Game criticism through different game types; TPS, FPS, RPG and RTS. | ||
8) | Method of scoring. How to grade video game? | ||
9) | Evaluation of last week assigment inside the classroom. | ||
10) | MMO Games. MMO game dynamics, user interface and analysis how its evolution from past to today. | ||
11) | Mobile video games. How we should approach them and what are the criterias of evaluating mobile video games. | ||
12) | Video game magazine and magazine structure. Journey of a game critizim, from playing to publishing. | ||
13) | Online video game criticism. YouTubers and indie video game critics. | ||
14) | Evaluation of students reviwevs. This week students try to criticize each others reviews. |
Course Notes: | Soler, Alejandro. Can We Save Video Game Journalism? Can grass roots media contribute with a more critical perspective to contemporary video game coverage?" 2014. Tennant, Dan. Analyzing Games Journalism, 2009. |
References: | Gamespot.com, IGN.com, Eurogamer.com, 64'ler Dergisi, Gameshow, LEVEL Magazine, Oyungezer Magazine |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | % 0 | |
Laboratory | % 0 | |
Application | % 0 | |
Field Work | % 0 | |
Special Course Internship (Work Placement) | % 0 | |
Quizzes | % 0 | |
Homework Assignments | % 0 | |
Presentation | 1 | % 20 |
Project | 1 | % 10 |
Seminar | % 0 | |
Midterms | 1 | % 30 |
Preliminary Jury | % 0 | |
Final | 1 | % 40 |
Paper Submission | % 0 | |
Jury | % 0 | |
Bütünleme | % 0 | |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Laboratory | 0 | 0 | 0 |
Application | 0 | 0 | 0 |
Special Course Internship (Work Placement) | 0 | 0 | 0 |
Field Work | 0 | 0 | 0 |
Study Hours Out of Class | 13 | 6 | 78 |
Presentations / Seminar | 0 | 0 | 0 |
Project | 0 | 0 | 0 |
Homework Assignments | 0 | 0 | 0 |
Quizzes | 0 | 0 | 0 |
Preliminary Jury | 0 | 0 | 0 |
Midterms | 1 | 3 | 3 |
Paper Submission | 0 | 0 | 0 |
Jury | 0 | 0 | 0 |
Final | 1 | 3 | 3 |
Total Workload | 126 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution |