MATHEMATICS (TURKISH, PHD)
PhD TR-NQF-HE: Level 8 QF-EHEA: Third Cycle EQF-LLL: Level 8

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GAD3027 Innovative Game Mechanics Fall 2 2 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: Departmental Elective
Course Level:
Mode of Delivery: Hybrid
Course Coordinator : Instructor ERTUĞRUL SÜNGÜ
Course Objectives: This class is focus end tries to explain theories of digital game engines and also diagram schemes which any game designer should prepare before start to create a game. During this class, we will focus on key elements in video game mechanics like emergence, progression, economy, macro and micro systems and also dice usage while creating a table top game as a project.

Learning Outputs

The students who have succeeded in this course;
The students who have succeeded in this course;
Will learn principle of game mechanics
Will learn diagrams which used in game mechanics
Will improve their analytic thinking
Will familiar macro and micro game mechanisms in video games
Will learn new information’s about level design

Course Content

Focuses on the mechanics and design of role-playing games (RPG) and simulation games. Students will learn about complex mechanics and analyze examples while creating their own games; a small RPG and a simulation game of their choice. Topics may include skill systems, character advancement, equipment variety, supply systems, economic simulations, vehicle simulations, and sport simulations.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Designing Game Mechanics
2) Emergence and Progression
3) Complex Systems and the Structure of Emergence
4) Internal Economy
5) Machinations
6) Common Mechanisms
7) Design Patterns
8) Rastgelelik, Emerjans ve Rol Yapma Oyunları
9) Simulating and Balancing Games
10) Building Economies
11) Integrating Level Design and Mechanics
12) Progression Mechanisms
13) Meaningful Mechanics
14) Final Projesi Değerlendirmesi

Sources

Course Notes: Game Mechanics: Advanced Game Design, Ernest Adams Joris Dormans, New Riders, 2012. The Mathematics of Games, John D. Beasley January, Courier Corporation, 2013.
References: Beyond game design, Chris Bateman (Ed.), Charles River Media, Boston, 2009. Game design perspectives, François Dominique Larameâe (Ed.), Charles River Media, Boston, 2002. Algorithmic and architectural gaming design, Ashok Kumar, Jim Etheredge ve Aaron Boudreaux (Ed.), IGI Global, Hershey, 2012.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance % 0
Laboratory % 0
Application 1 % 10
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes % 0
Homework Assignments % 0
Presentation 1 % 20
Project 1 % 30
Seminar % 0
Midterms % 0
Preliminary Jury % 0
Final 1 % 40
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 30
PERCENTAGE OF FINAL WORK % 70
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 13 6 78
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 0 0 0
Quizzes 0 0 0
Preliminary Jury 0 0 0
Midterms 1 3 3
Paper Submission 0 0 0
Jury 0 0 0
Final 1 3 3
Total Workload 126

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution