MATHEMATICS (TURKISH, PHD) | |||||
PhD | TR-NQF-HE: Level 8 | QF-EHEA: Third Cycle | EQF-LLL: Level 8 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GAD3023 | Character Design | Fall | 2 | 2 | 3 | 5 |
The course opens with the approval of the Department at the beginning of each semester |
Language of instruction: | En |
Type of course: | Departmental Elective |
Course Level: | |
Mode of Delivery: | Hybrid |
Course Coordinator : | ONUR CAN ÇAYLI |
Course Objectives: | In this course, students will explore concepts and approaches involved in creating successful character designs that can be applied to video games. Students will develop an understanding of character design through the creation of weekly exercises and a course-long 3D project. The course will be delivered in the form of studio projects, individual and class critiques, lectures, discussions, workshops and readings. |
The students who have succeeded in this course; The students who have succeeded in this course will be able to;" 1) Gain an understanding of how to design characters for animation 2) Employ and develop tools for solving visual problems 3) Create a portfolio of character art in diverse styles 4) Convert from 2D to 3D digital models 5) Animate the prepared model designs |
Through the lesson, students will master the basics of game concept art as well as learn the stages of character creationfor video games. Throughout the course, interactive character animation and character design will be thought, both theoretically and practically. |
Week | Subject | Related Preparation | |
1) | Introduction to 3D character design | ||
2) | Shapes and Anatomy | ||
3) | Collecting Reference. Character backgrounds | ||
4) | Item Creation for characters | ||
5) | Character modeling in Zbrush | ||
6) | Midterm Project | ||
7) | How to model clothing | ||
8) | How to model hard surface and objects | ||
9) | Character posing | ||
10) | Working on character model in class | ||
11) | Creating base for the character | ||
12) | How to present 3D model and turn arounds | ||
13) | Final Project Preperation | ||
14) | Final Project Evaluation |
Course Notes: | Yuen, M. C., Azam, N. T., & Ang, K. Y. (2015). SCAMPER for Character Design Unique Zoo Creature. In International Colloquium of Art and Design Education Research (i-CADER 2014) Springer, Singapore. Creative Character Design. Bryan Tillman, 2011 |
References: | Nieminen, M. (2017). PSYCHOLOGY IN CHARACTER DESIGN: Creation of a Character Design Tool. Alive Character Design: For Games, Animation and Film: For Games, Animation & Film. Haitao Su, 2011 |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 1 | % 10 |
Laboratory | % 0 | |
Application | % 0 | |
Field Work | % 0 | |
Special Course Internship (Work Placement) | % 0 | |
Quizzes | % 0 | |
Homework Assignments | % 0 | |
Presentation | % 0 | |
Project | 1 | % 20 |
Seminar | 3 | % 30 |
Midterms | % 0 | |
Preliminary Jury | % 0 | |
Final | 1 | % 40 |
Paper Submission | % 0 | |
Jury | % 0 | |
Bütünleme | % 0 | |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 4 | 56 |
Laboratory | 0 | 0 | 0 |
Application | 10 | 3 | 30 |
Special Course Internship (Work Placement) | 0 | 0 | 0 |
Field Work | 0 | 0 | 0 |
Study Hours Out of Class | 8 | 6 | 48 |
Presentations / Seminar | 0 | 0 | 0 |
Project | 0 | 0 | 0 |
Homework Assignments | 0 | 0 | 0 |
Quizzes | 0 | 0 | 0 |
Preliminary Jury | 0 | 0 | 0 |
Midterms | 1 | 3 | 3 |
Paper Submission | 0 | 0 | 0 |
Jury | 0 | 0 | 0 |
Final | 1 | 3 | 3 |
Total Workload | 140 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution |