MATHEMATICS (TURKISH, PHD) | |||||
PhD | TR-NQF-HE: Level 8 | QF-EHEA: Third Cycle | EQF-LLL: Level 8 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GAD3021 | Advanced Animation for Games | Fall | 2 | 2 | 3 | 5 |
The course opens with the approval of the Department at the beginning of each semester |
Language of instruction: | En |
Type of course: | Departmental Elective |
Course Level: | |
Mode of Delivery: | Hybrid |
Course Coordinator : | Instructor OYTUN KAL |
Course Objectives: | This course provides the student with advanced character animation skills in order that they are able to design, develop and realise a short animated sequence which accurately reflects convincing character motion. |
The students who have succeeded in this course; " The students who have succeeded in this course will be able to;" 1) Employ of animation principles 2) Understand the use of timing and exposure range in animation 3) Grasp the aesthetic perceptions of the correct use of exposure in animation 4) Strengthen storytelling with proper stage performance of characters 5) Give value and importance to character by choosing appropriate movements of characters 6) Understand the contribution of animation to the player experience in game design 7) Apply the animations can be transferred to game engines correctly |
Students will study rigging and skinning deformable characters and defining accurate weight maps. Animation hierarchies. The fundamental principles of animation including Squash and Stretch, Anticipation, Staging, Timing, Exaggeration, Secondary Action and Appeal. Students will also examine non dynamic simulations animation techniques and the application of laws of physics and dynamics. |
Week | Subject | Related Preparation | |
1) | Fundementals of Animation | ||
2) | Graphics, Text, Processing | ||
3) | Symbols, Animation Techniques | ||
4) | Audio and Video, Animation Techniques | ||
5) | Audio and Video Processing, Displays | ||
6) | Components, Dynamic Data, Homework | ||
7) | Dynamic Data | ||
8) | Software Optimization - I | ||
9) | Software Optimization - II | ||
10) | Publish Settings in the Actions Panel | ||
11) | Actions Panel | ||
12) | Adaptations of Programming Structures | ||
13) | Objects, Functions & Video Processing | ||
14) | Final Project Preperation and Evaluation |
Course Notes: | "Finch, Christopher (2013). The Cg story : computer-generated animation and special effects. New York: Monacelli Press. ISBN 9781580933575. Williams, Richard (2009). The animator's survival kit. (Expanded ed.). London: Faber and Faber. ISBN 9780571238330 |
References: | Catmull, Edwin E. et al. (2014). Creativity, Inc. : overcoming the unseen forces that stand in the way of true inspiration. London: Bantam Press. ISBN 978-0-59307-010-9 |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | % 0 | |
Laboratory | % 0 | |
Application | 1 | % 20 |
Field Work | % 0 | |
Special Course Internship (Work Placement) | % 0 | |
Quizzes | % 0 | |
Homework Assignments | 1 | % 10 |
Presentation | 3 | % 20 |
Project | % 0 | |
Seminar | % 0 | |
Midterms | % 0 | |
Preliminary Jury | % 0 | |
Final | 1 | % 50 |
Paper Submission | % 0 | |
Jury | % 0 | |
Bütünleme | % 0 | |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 4 | 56 |
Laboratory | 0 | 0 | 0 |
Application | 3 | 4 | 12 |
Special Course Internship (Work Placement) | 0 | 0 | 0 |
Field Work | 0 | 0 | 0 |
Study Hours Out of Class | 7 | 3 | 21 |
Presentations / Seminar | 2 | 6 | 12 |
Project | 0 | 0 | 0 |
Homework Assignments | 0 | 0 | 0 |
Quizzes | 0 | 0 | 0 |
Preliminary Jury | 0 | 0 | 0 |
Midterms | 0 | 0 | 0 |
Paper Submission | 0 | 0 | 0 |
Jury | 0 | 0 | 0 |
Final | 1 | 25 | 25 |
Total Workload | 126 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution |