MATHEMATICS (TURKISH, PHD)
PhD TR-NQF-HE: Level 8 QF-EHEA: Third Cycle EQF-LLL: Level 8

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GAD3021 Advanced Animation for Games Fall 2 2 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: Departmental Elective
Course Level:
Mode of Delivery: Hybrid
Course Coordinator : Instructor OYTUN KAL
Course Objectives: This course provides the student with advanced character animation skills in order that they are able to design, develop and realise a short animated sequence which accurately reflects convincing character motion.

Learning Outputs

The students who have succeeded in this course;
"
The students who have succeeded in this course will be able to;"
1) Employ of animation principles
2) Understand the use of timing and exposure range in animation
3) Grasp the aesthetic perceptions of the correct use of exposure in animation
4) Strengthen storytelling with proper stage performance of characters
5) Give value and importance to character by choosing appropriate movements of characters
6) Understand the contribution of animation to the player experience in game design
7) Apply the animations can be transferred to game engines correctly

Course Content

Students will study rigging and skinning deformable characters and defining accurate weight maps. Animation hierarchies. The fundamental principles of animation including Squash and Stretch, Anticipation, Staging, Timing, Exaggeration, Secondary Action and Appeal. Students will also examine non dynamic simulations animation techniques and the application of laws of physics and dynamics.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Fundementals of Animation
2) Graphics, Text, Processing
3) Symbols, Animation Techniques
4) Audio and Video, Animation Techniques
5) Audio and Video Processing, Displays
6) Components, Dynamic Data, Homework
7) Dynamic Data
8) Software Optimization - I
9) Software Optimization - II
10) Publish Settings in the Actions Panel
11) Actions Panel
12) Adaptations of Programming Structures
13) Objects, Functions & Video Processing
14) Final Project Preperation and Evaluation

Sources

Course Notes: "Finch, Christopher (2013). The Cg story : computer-generated animation and special effects. New York: Monacelli Press. ISBN 9781580933575. Williams, Richard (2009). The animator's survival kit. (Expanded ed.). London: Faber and Faber. ISBN 9780571238330
References: Catmull, Edwin E. et al. (2014). Creativity, Inc. : overcoming the unseen forces that stand in the way of true inspiration. London: Bantam Press. ISBN 978-0-59307-010-9

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance % 0
Laboratory % 0
Application 1 % 20
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes % 0
Homework Assignments 1 % 10
Presentation 3 % 20
Project % 0
Seminar % 0
Midterms % 0
Preliminary Jury % 0
Final 1 % 50
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 4 56
Laboratory 0 0 0
Application 3 4 12
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 7 3 21
Presentations / Seminar 2 6 12
Project 0 0 0
Homework Assignments 0 0 0
Quizzes 0 0 0
Preliminary Jury 0 0 0
Midterms 0 0 0
Paper Submission 0 0 0
Jury 0 0 0
Final 1 25 25
Total Workload 126

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution