MATHEMATICS (TURKISH, PHD) | |||||
PhD | TR-NQF-HE: Level 8 | QF-EHEA: Third Cycle | EQF-LLL: Level 8 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
CET2105 | Graphics and Animation in Education | Fall | 2 | 2 | 3 | 4 |
The course opens with the approval of the Department at the beginning of each semester |
Language of instruction: | En |
Type of course: | Departmental Elective |
Course Level: | |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi YAVUZ SAMUR |
Course Objectives: | This course provides the technical skills & creative principles required to create graphics and animations in education. This course explores graphic design as it relates to the print, Internet and motion graphics, including graphics for ad, web design and computer animation. Projects developed in this course will add to a student’s portfolio an element of design and motion from traditional techniques and from modern computer-based techniques. Insights gained through understanding will provide the student with the means to make responsible, informed decisions regarding the quality of animated designs, ads, and motion graphics. Graphic topics include formats, size and resolution, optimization, and design fundamentals and principles. Animation topics include strategies for planning and designing interactive animations, its effective use in education, and combining sound, speech, graphics, photographs and video using scripting. |
The students who have succeeded in this course; 1. Define the basic terminology and concepts relative to graphic design and animation; 2. Identify the differences between raster and vector graphics; 3. Demonstrate an understanding of the constraints that must be taken into account for graphic design; 4. Acquire images from a variety of sources; 5. Demonstrate an understanding of how to use the tools common to most graphics programs; 6. Describe the basic process of 2D (Traditional) computer animation - modeling, animating and rendering; 7. Develop and produce basic traditional animations; 8. Develop and produce computer-based animations using a variety of animation tools; 9. Practice and develop a grasp of the basics of three software programs – Flash for animation, and Photoshop for graphic design, primarily through practicing tutorial exercises and other self-directed learning; 10. Combine graphics, text, and audio clips to create multimedia projects; 11. Review, understand and use basic design elements/principles to create successful multimedia projects; 12. Demonstrate an understanding of the value and necessity of seeking your own answers to questions concerning software and design skills and concepts. |
Definition of graphic communication and graphic design, design process and principles, history of graphic design, creativity in graphic design, basic design elements in graphic, application area in graphic design, graphic drawing program (Photoshop, Fireworks). |
Week | Subject | Related Preparation | |
1) | Orientation | ||
2) | Terminology Resolution and bit depth Vector Graphics and bitmapped graphics File formats. RGB color model Multimedia - Modeling, animation, rendering, authoring, interactive, web, and video editing. Photoshop basics Exploration of tools and features Overview of applications (image editing, painting, air brushing, and curves) | ||
3) | Scanning Basics Mode (bit depth) Resolution (dpi) Scaling factor (%) File size Procedure - preview, adjust settings, scan, save preview and scan | ||
4) | Design Principles, Palettes, and Page Elements - I: Form, Repetition, Structure | ||
5) | Design Principles, Palettes, and Page Elements - II: Similarity, Gradation, Vector Images | ||
6) | Review | ||
7) | Design Principles, Palettes, and Page Elements - III: Radiation, Anomaly, Contrast, Web graphics, Basic HTML and web page description | ||
8) | Design Principles, Palettes, and Page Elements - IV: Concentration, Texture, Space Adobe Flash basics: Exploration of tools and features, Overview of application | ||
9) | Animation Basics History and origins of animation Timeline Gif Animation- Image optimization for optimal download time | ||
10) | Digital 2-D (Traditional) Animation Techniques Basic traditional animation techniques Basic computer-based animation technique Conceptualization techniques brainstorming, thumbnails, storyboarding | ||
11) | Learning From Animation Functions of Animation in Comprehension and Learning | ||
12) | Animation Principles | ||
12) | Animated Pedagogical Agents Flash: ActionScript and JavaScript | ||
14) | Presentations |
Course Notes: | • William, R. (2003). The non-designer's design book. Berkeley, CA: Peachpit Press. • Lowe, R. (2008). Learning with animation: Research implications for design. New York: Cambridge University Press |
References: | • Lupton, E., & Phillips, J. C. (2008). Graphic design: The new basics. New York: Princeton Architectural Press • Lohr, L. L. (2003). Creating graphics for learning and performance: Lessons in visual literacy. New Jersey: Upper Saddle River. • Adobe Photoshop. Graphic Editor. • Adobe Flash. Animation and Multimedia Software. |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 10 | % 5 |
Laboratory | % 0 | |
Application | % 0 | |
Field Work | % 0 | |
Special Course Internship (Work Placement) | % 0 | |
Quizzes | % 0 | |
Homework Assignments | 5 | % 20 |
Presentation | % 0 | |
Project | % 0 | |
Seminar | % 0 | |
Midterms | 1 | % 30 |
Preliminary Jury | % 0 | |
Final | 1 | % 45 |
Paper Submission | % 0 | |
Jury | % 0 | |
Bütünleme | % 0 | |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 55 | |
PERCENTAGE OF FINAL WORK | % 45 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 2 | 28 |
Laboratory | 14 | 2 | 28 |
Application | 0 | 0 | 0 |
Special Course Internship (Work Placement) | 0 | 0 | 0 |
Field Work | 0 | 0 | 0 |
Study Hours Out of Class | 0 | 0 | 0 |
Presentations / Seminar | 0 | 0 | 0 |
Project | 0 | 0 | 0 |
Homework Assignments | 5 | 5 | 25 |
Quizzes | 0 | 0 | 0 |
Preliminary Jury | 0 | 0 | 0 |
Midterms | 1 | 10 | 10 |
Paper Submission | 0 | 0 | 0 |
Jury | 0 | 0 | 0 |
Final | 1 | 15 | 15 |
Total Workload | 106 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution |