COMPUTER EDUCATION AND INSTRUCTIONAL TECHNOLOGIES
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
CET2103 Basic Programming Fall
Spring
2 2 3 4
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: Departmental Elective
Course Level: Bachelor
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi YAVUZ SAMUR
Course Objectives: This course aims to provide an overview of programming concepts, design and an introduction to coding using the C# language. The course has a focus on creating working computer programs in C#. This course will address fundamental concepts of analysis, design, code development, and testing.

Learning Outputs

The students who have succeeded in this course;
The students who have succeeded in this course;
I. Identifying the components of a computer system
II. Defining and analyzing the problem, finding a logical sequence of precise steps, developing algorithms
III. Having knowledge of the fundamental programming concepts
IV. Developing computer programs with C#
V. Understanding the basics of structured programming
VI. Gaining hands-on experience to develop object oriented thinking
VII. Becoming familiar with some major data structures and algorithms
VIII. Becoming familiar with advanced programming concepts of C#

Course Content

An Introduction to Important Concepts of Computer System (Computer Components, Software, Operating System, File System, Programming Languages, Compilers)
Problem Solving (Algorithms, Pseudocode, Flow-chart), Algorithm Design
Primitive Data Types, Constants, Variables, Identifiers, Named Constants, Arithmetic Operations
Relational and Logical Operators, Conditional Statements ('If' Selection Structures, 'Switch Case' Blocks)
Repetition Structures (Do/While Repetition Structure, the for repetition structure), break and continue statements
Repetition Structures (Do/While Repetition Structure, the for repetition structure), break and continue statements
Functions, Recursion, Function Overloading
Strings, String functions
Arrays
Multi-Dimensional Arrays
Sorting, Seaching arrays
Classes
Classes ( Inheritance, Functions, Polymorphism)

Weekly Detailed Course Contents

Week Subject Related Preparation
1) An Introduction to Important Concepts of Computer Systems (Computer Components, Software, Operating System, File System, Programming Languages, Compilers) Reading about important concepts of computer systems from resources
2) Problem Solving (Algorithms, Pseudocode, Flow-chart), Algorithm Design Having knowledge about algorithm design techniques from the course book and other sources
3) Primitive Data Types, Constants, Variables, Identifiers, Named Constants, Arithmetic Operations Designing sample programs using the pseudo-code and flowchart algorithm design techniques Reading the sections of the text book about Primitive Data Types, Constants, Variables, Named Constants, Arithmetic Operations
4) Relational and Logical Operators, Conditional Statements Writing simple C# programs
5) Quiz, Do/While, While Repetition Structures with break,continue statements Developing programs that contains relational and logical operators Reading the related parts of the course book and reference sources with loops
6) For repetition structures Writing the pseudo-codes, drawing flowcharts and writing C# codes of sample programs
7) Quiz, Functions, Recursion, Inline functions, Function Overloading Having knowledge about modular programming from course book and reference sources
8) Midterm Exam, Arrays in C# Developing sample C# programs with arrays and functions.
9) Strings, String functions Reading the related sections of the course book and reference sources with strings and built-in string functions
10) Multi-dimensional arrays Developing sample C#programs related with arrays
11) Sorting Arrays, searching in Arrays Writing sample programs about strings, using built-in string functions in C# programs
12) Quiz, Embeded Functions Writing sample programs about embeded functions, using built-in functions in C# programs
13) Classes Writing sample programs about classes, in C# programs
14) Inheritance, Polymorphism Writing sample programs about classes, using inheritance and polymorphism in C# programs

Sources

Course Notes: Paul J. Deitel, Harvey M. Deitel, CSharp How to Program
References: https://www.tutorialspoint.com/csharp/index.htm

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance % 0
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes 3 % 30
Homework Assignments % 0
Presentation % 0
Project % 0
Seminar % 0
Midterms 1 % 25
Preliminary Jury % 0
Final 1 % 45
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 55
PERCENTAGE OF FINAL WORK % 45
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Laboratory 14 2 28
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 0 0 0
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 0 0 0
Quizzes 3 9 27
Preliminary Jury 0 0 0
Midterms 1 10 10
Paper Submission 0 0 0
Jury 0 0 0
Final 1 15 15
Total Workload 108

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To define concepts related to the latest knowledge, tools and other scientific resources for the teaching profession, educational technology and information technologies in terms of national and international standards.
2) To explain the main elements of teaching strategies, methods and techniques, material design and assessment and evaluation processes that affect the development of educational technology integration.
3) To develop competencies related to software languages, operating systems, computer networks and computer hardware.
3) To use the most appropriate curriculum frameworks to plan lessons and activities based on active and student-centered learning integrated with technology.
4) To use the most appropriate curriculum frameworks to plan lessons and activities based on active and student-centered learning integrated with technology.
5) To plan, implement and evaluate classroom activities that utilize cutting-edge technologies to foster creativity, problem solving and critical thinking using scientific methods.
6) To build strong theoretical and applied models to develop solutions to problems that focus on systems and human development within a learning organization. 
7) To review, evaluate and recommend strategies for technology integration based on the interests, needs, individual differences and developmental characteristics of students in primary and secondary education.
8) To work individually and collaboratively in a team to carry out activities related to educational technology, information technology and the teaching profession in an interdisciplinary approach.
9) To effectively use and evaluate educational technologies and appropriately designed instructional models as a means of achieving and meeting learning objectives and requirements.
10) To utilize effective metacognitive techniques to make the classroom a community of learners engaged in lifelong learning activities.
11) To prepare trainings and projects related to educational technology for the community and to provide counseling to individuals in enhancing learning through the appropriate use of technology.
12) To implement cost and time sensitive strategies to support individuals and organizations to carry out their work more effectively.
13) To equip teachers to be pioneers and models in the application of technology for educational purposes using ethical and legal standards and to keep pace with changing technology.
14) To investigate efficient design solutions and existing standards used today for educational technologies, curricula, innovations and outcomes related to work, school, education sector and virtual world.
15) To gain fluency in interpersonal communication, teaching frameworks and the use of different technologies in relation to national norms and laws.