MATHEMATICS (TURKISH, PHD)
PhD TR-NQF-HE: Level 8 QF-EHEA: Third Cycle EQF-LLL: Level 8

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
CET1106 Approaches to Teaching Programming Fall 2 0 2 3
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: Departmental Elective
Course Level:
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi TUĞCAN DEMİR
Course Objectives: The aim of this course is to provide pre-service teachers with the appropriate teaching methods and techniques such as drama and educational game to be used in programming courses. It also includes programming learning and teaching theories, teaching tools and materials appropriate to the programming courses and, activity and lesson plans using these techniques. Students are expected to develop sample activities using appropriate methods and tools like block-based ones to teach programming.

Learning Outputs

The students who have succeeded in this course;
By the end of the course, through readings, discussions and course assignments, you will be able:
1. To explain fundamental concepts related to programming teaching.
2. To illustrate how learning theories are implemented in programming courses.
3. To illustrate how teaching models, methods and strategies are implemented in programming courses.
4. To develop an activity on real-life practice of a topic or concept by considering students’ ages and grade levels and using knowledge of teaching methods and technics in a middle and a high school programming course.
5. To use the appropriate materials and tools in teaching programming related topics.

Course Content

Teaching programming with play and drama methods; developing a sample game for programming teaching; developing a sample drama application for programming teaching; teaching programming with block-based tools; developing a block-based sample application for programming teaching; mobile application working and design principles; introduction to gaming applications; basic database operations in mobile applications; methods and approaches that can be used to evaluate programming skills.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Orientation • Review of Syllabus • Expectations
2) Discussing Potential Teaching Methods for Programming and Computational Thinking Read Shared Materials
3) Constructionism • Philosophy • A Learning Theory • A Model for Computer Science
4) Programming Skills • ISTE Standards • K–12 Computer Science Framework • The CSTA K-12 Computer Science Standards
5) Programming Teaching Methods and Tools – I • Student Presentations
6) Programming Teaching Methods and Tools – II • Student Presentations
7) Programming Teaching Methods and Tools – III • Student Presentations
8) Programming Teaching Methods and Tools – IV • Student Presentations
9) Designing an Activity to Teach Programming – I • Hands-on Activity
10) Designing an Activity to Teach Programming – II • Hands-on Activity
11) Designing an Activity to Teach Programming – III • Hands-on Activity
12) Designing an Activity to Teach Programming – IV • Hands-on Activity
13) Implementing the Designed Activity with the potential audience
14) Evaluation of Implementation Review

Sources

Course Notes: • Altun, E. (2009). Bilgisayar ve Öğretim Teknolojileri Eğitimi Bölümleri için Özel Öğretim Yöntemleri I-II. Ankara: Pegem Akademi.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 20
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes % 0
Homework Assignments % 0
Presentation % 0
Project % 0
Seminar % 0
Midterms 1 % 20
Preliminary Jury % 0
Final 1 % 60
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 0 0 0
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 0 0 0
Quizzes 0 0 0
Preliminary Jury 0 0 0
Midterms 1 15 15
Paper Submission 0 0 0
Jury 0 0 0
Final 1 30 30
Total Workload 73

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution