DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GAD3024 Psychology for Game Design Fall 3 0 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: Must Course
Course Level: Bachelor
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi ÇAKIR AKER
Course Objectives: This course discusses players' psychology, including cognition, memory, emotions, attention. It will also review game-focused theory such as engagement theory, fun, user experience, play experience, play heuristics, and flow models. The course will also delve in depth in topics including user testing, behavior analysis methods, usability engineering.

Learning Outputs

The students who have succeeded in this course;
The students who have succeeded in this course;
1) Understand the fundamental psychological mechanisms behind the gaming behavior
2) Understand the cognition, memory and attention
3) Analyze gamer behavior and play experience
4) Integrate game design with psychology

Course Content

In-group projects, student will be able to use evaluation methods for lab and field-based work, examples include playtesting, play heuristics, and ethnography.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to Psychology
2) Why do people play games?
3) Personality Models and Motivation Theories
4) Cognition, Memory and Attention
5) Emotional Engagement
6) Fun Theory and Flow State
7) Social Psychology of Gaming
8) Levels of Interaction
9) User Experience and Play Experience
10) Learning and Gaming
11) Gaming Addiction
12) Project Overview
13) Project Polishing
14) Final Project Presentations

Sources

Course Notes: Games People Play: The Psychology of Human Relationships, Eric Berne, 2016.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Laboratory % 0
Application 1 % 10
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes % 0
Homework Assignments % 0
Presentation 1 % 20
Project 1 % 20
Seminar % 0
Midterms % 0
Preliminary Jury % 0
Final 1 % 40
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Laboratory 0 0 0
Application 2 3 6
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 12 6 72
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 0 0 0
Quizzes 0 0 0
Preliminary Jury 0 0 0
Midterms 1 3 3
Paper Submission 0 0 0
Jury 0 0 0
Final 1 3 3
Total Workload 126

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. 2
2) Analyze, synthesize, and evaluate information and ideas from various perspectives. 4
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. 4
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. 4
5) Understand the technology and computational principles involved in developing games and master the use of game engines. 2
6) Understand the process of creation and use of 2D and 3D assets and animation for video games. 1
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. 4
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. 4
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. 1
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. 1
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. 1
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. 1