MATHEMATICS (TURKISH, PHD) | |||||
PhD | TR-NQF-HE: Level 8 | QF-EHEA: Third Cycle | EQF-LLL: Level 8 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GAD3015 | Creative Thinking in Game Design | Fall | 3 | 0 | 3 | 5 |
The course opens with the approval of the Department at the beginning of each semester |
Language of instruction: | En |
Type of course: | Departmental Elective |
Course Level: | |
Mode of Delivery: | Hybrid |
Course Coordinator : | Dr. Öğr. Üyesi GÜVEN ÇATAK |
Course Objectives: | Using a professional IP & narrative-led game pitch development environment as a framework and an emphasis on User Experience, the primary aims are for students to be able to interrogate and develop fundamentals in ways of thinking, seeing, interpretation and evaluation; including lateral solutions, instantaneous ideation and dynamic development structures which they can apply to any design brief, in any medium. Investigating not just what we think, but how and why we think it, we realise Creative Thinking is a craft, and if practiced, can become a reliable skill that can explode out the potential and effectiveness of your personal and commercial work. This semester, we’ll practice. |
The students who have succeeded in this course; Over the 14 weeks of the semester, each student will develop their own IP pitch, approaching it as a project manager, producer or director, while learning what it means to be an effective leader. Each week we will take a deep dive into different practical skills - - including storyboarding, script-writing, world-building, sketching, directing actors, gamification structures, comedy development, anatomy & movement mechanics, presentations, pitch design, software, and more, As well as intersecting a wide variety of theory - - from post-modernism to narrative theory; cognitive semiotics to psychology; rationality to art theory and more. We will need all of it at our fingertips. This will include Fundamentals of Drawing for both artists and non-artists, as well as Fundamentals of Storytelling for both writers and non-writers, as well as developing creative and professional English language skills, for any level. Please do not fret if you are nervous about writing or drawing. Crucially we will study what research and expertise really are, approaches to research, approaches to evaluating failure points, designing and improving systems - and ultimately the importance of team building, relationships, and developing the skills needed in giving and receiving feedback, critique and evaluating your own work. |
This is a practical, hands-on, absolute whirlwind of a course that gets you thinking, developing and making creative work at international professional standards - in any medium. |
Week | Subject | Related Preparation |
Course Notes: | |
References: | https://www.sciencedirect.com/science/article/abs/pii/S0360131513001929 |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 1 | % 25 |
Laboratory | % 0 | |
Application | % 0 | |
Field Work | % 0 | |
Special Course Internship (Work Placement) | % 0 | |
Quizzes | % 0 | |
Homework Assignments | % 0 | |
Presentation | 4 | % 25 |
Project | 11 | % 25 |
Seminar | % 0 | |
Midterms | % 0 | |
Preliminary Jury | % 0 | |
Final | 1 | % 15 |
Paper Submission | % 0 | |
Jury | 1 | % 10 |
Bütünleme | % 0 | |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution |