DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GAD3015 Creative Thinking in Game Design Fall 3 0 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: Departmental Elective
Course Level: Bachelor
Mode of Delivery: Hybrid
Course Coordinator : Dr. Öğr. Üyesi GÜVEN ÇATAK
Course Objectives: Using a professional IP & narrative-led game pitch development environment as a framework and an emphasis on User Experience, the primary aims are for students to be able to interrogate and develop fundamentals in ways of thinking, seeing, interpretation and evaluation; including lateral solutions, instantaneous ideation and dynamic development structures which they can apply to any design brief, in any medium.
Investigating not just what we think, but how and why we think it, we realise Creative Thinking is a craft, and if practiced, can become a reliable skill that can explode out the potential and effectiveness of your personal and commercial work. This semester, we’ll practice.

Learning Outputs

The students who have succeeded in this course;
Over the 14 weeks of the semester, each student will develop their own IP pitch, approaching it as a project manager, producer or director, while learning what it means to be an effective leader.
Each week we will take a deep dive into different practical skills -
- including storyboarding, script-writing, world-building, sketching, directing actors, gamification structures, comedy development, anatomy & movement mechanics, presentations, pitch design, software, and more,
As well as intersecting a wide variety of theory -
- from post-modernism to narrative theory; cognitive semiotics to psychology; rationality to art theory and more.
We will need all of it at our fingertips.
This will include Fundamentals of Drawing for both artists and non-artists, as well as Fundamentals of Storytelling for both writers and non-writers, as well as developing creative and professional English language skills, for any level. Please do not fret if you are nervous about writing or drawing.
Crucially we will study what research and expertise really are, approaches to research, approaches to evaluating failure points, designing and improving systems - and ultimately the importance of team building, relationships, and developing the skills needed in giving and receiving feedback, critique and evaluating your own work.

Course Content

This is a practical, hands-on, absolute whirlwind of a course that gets you thinking, developing and making creative work at international professional standards - in any medium.

Weekly Detailed Course Contents

Week Subject Related Preparation

Sources

Course Notes:
References: https://www.sciencedirect.com/science/article/abs/pii/S0360131513001929

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 25
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes % 0
Homework Assignments % 0
Presentation 4 % 25
Project 11 % 25
Seminar % 0
Midterms % 0
Preliminary Jury % 0
Final 1 % 15
Paper Submission % 0
Jury 1 % 10
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.