MATHEMATICS (TURKISH, PHD) | |||||
PhD | TR-NQF-HE: Level 8 | QF-EHEA: Third Cycle | EQF-LLL: Level 8 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GAD3014 | New Technologies in Gaming | Fall | 3 | 0 | 3 | 5 |
The course opens with the approval of the Department at the beginning of each semester |
Language of instruction: | En |
Type of course: | Departmental Elective |
Course Level: | |
Mode of Delivery: | Face to face |
Course Coordinator : | Instructor OYTUN KAL |
Course Objectives: |
The students who have succeeded in this course; During this course the students will take a deep look on how game engines are used in making films & animations. Students will enhance their knowledge on various aspects of filmmaking like cinematography, editing, mise-en scene, lighting and audio-visual effects by researching and analysing the production phases of prominent examples from film & tv history and for their midterm projects students will replicate real scenes in virtual environments using game engines. |
This course is held in cooperation with Turkey’s first Virtual Production studio MGX Film. There will be at least two classtrips to the studio, for getting to know the used techniques and technologies and also to shoot demo scenes in front of the LED walls, that will show the virtual environments created by our students. Additionally, we will cover how XR technologies are used in making classical movies and tv shows but also how to create immersive storytelling examples that can be experienced with AR & VR devices. For their final project students will work in teams and create their own short videos using any tools that is covered during the course. |
Week | Subject | Related Preparation | |
1) | Introduction to the course: Using Game Engines in Film- / Animation-making What is Virtual Production? XR as a filmmaking tool and platform | ||
2) | Deeper look at the gaming technologies used in modern filmmaking and entertainment sector: Tools within Unreal Engine, Unity, Reality Capture by Zero Density, Disguise etc. | ||
3) | General principles of storytelling in films & tv vs. in games Virtual practice of cinematography in game engines 1st Pitching of Midterm project ideas | ||
4) | 1st classtrip to MGX Film Studios: Virtual Production with led walls | ||
5) | 2nd Pitching of Midterm projects: Explanation of the methodologies | ||
6) | History of animatics Game Engines as Previsualization tools / Machinimas Start: Greyboxing of the midterm projects | ||
7) | Cinematic composition, lighting and mise-en scene examples and methodologies to recrate in game engines Other technologies: mocap, volumetric capture, | ||
8) | XR devices and software used in creating classical filmmaking vs. Making immersive films to be watched with XR devices | ||
9) | 2nd classtrip to MGX Film Studios: Shooting a demo scene | ||
10) | Midterm project presentations and feedback & revision sessions | ||
11) | Midterm project presentations and feedback & revision sessions | ||
12) | Team-building for final projects Discussion on product ideas and methodologies | ||
13) | 1st Pitching of Final Project: Idea and the methodology | ||
14) | 2nd Pitching of the Final Project: First draft of the project |
Course Notes: | - The Virtual Production Field Guide, Noah Kadner, presented by Epic Games Volume 1, 2019: https://cdn2.unrealengine.com/vp-field-guide-v1-3-01-f0bce45b6319.pdf Volume 2, 2021: https://cdn2.unrealengine.com/Virtual+Production+Field+Guide+Volume+2+v1.0-5b06b62cbc5f.pdf |
References: | - Filming the Fantastic with Virtual Technology: Filmmaking on the Digital Backlot / Mark Sawicki, Juniko Moody, Routledge; 1st edition (May 21, 2020) - Virtual Filmmaking – Developing a Learning Model for Teaching Film Production Online: A Creative Practice PhD Dissertation, Dr. Eva Ziemsen (October 17, 2019) - Virtual Reality Cinema: Narrative Tips and Techniques / Eric R. Williams, Carrie Love, Matt Love, Routledge; 1st edition (February 17, 2021) |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 1 | % 10 |
Laboratory | % 0 | |
Application | % 0 | |
Field Work | % 0 | |
Special Course Internship (Work Placement) | % 0 | |
Quizzes | % 0 | |
Homework Assignments | 3 | % 20 |
Presentation | % 0 | |
Project | % 0 | |
Seminar | % 0 | |
Midterms | 1 | % 30 |
Preliminary Jury | % 0 | |
Final | 1 | % 40 |
Paper Submission | % 0 | |
Jury | % 0 | |
Bütünleme | % 0 | |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution |