INDUSTRY 4.0 (ENGLISH, THESIS) | |||||
Master | TR-NQF-HE: Level 7 | QF-EHEA: Second Cycle | EQF-LLL: Level 7 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GAD3012 | Playful Experience Design | Fall | 3 | 0 | 3 | 5 |
The course opens with the approval of the Department at the beginning of each semester |
Language of instruction: | En |
Type of course: | Departmental Elective |
Course Level: | |
Mode of Delivery: | Face to face |
Course Coordinator : | Assoc. Prof. GÜVEN ÇATAK |
Course Objectives: | The aim of this class is to guide the students in designing and developing a human-centered playful experience. During the semester, the student will have the opportunity to establish a concept and evolve it into a finished interactive product using game technologies. Interaction design, game design and architectural design principles will be harmoniously used as a foundation to flourish creativity. The student is expected to finalize the course with a playable, playful, immersive experience with innovative mechanics built on the experience of the body. This end product may be intended for the game industry, as well as the art scene or it may serve businesses, depending on the student’s interests. |
The students who have succeeded in this course; 1. Construct meaningful concepts. 2. Develop the concept into a finished product through innovative mechanics and immersive environments. 3. Familiarize themselves with game design and interaction design principles with a human-centered design approach. 4. Understand the game development pipeline. 5. Add their interests and unique worldviews into their projects. 6. Notice the importance of the bodily experience in their designs. |
The course consists of theoretical lectures, practice sessions and critiques. It is important to attend theoretical lectures, practice sessions and critiques in order to develop and finish a product. Learning Methods: Lecture, Implementation, Discussion, Case Study, Educational Game, Problem Solving, Tech-Enhanced Learning |
Week | Subject | Related Preparation | |
1) | "Playful Experience" at the Intersection of Design, Art and Engineering | ||
2) | Conceptualisation with Design Principles from Game Design, Interaction Design and Architectural Design | ||
3) | Tools of the Trade (and how to choose them) Basic Game Development Pipeline | ||
4) | A Practical Look at Game Engines | ||
5) | Interaction Design and Logic | ||
6) | Environmental and Lighting Design | ||
7) | Narrative Design and Flow | ||
8) | Midterm Presentations | Midterm Presentations | |
9) | User Experience and User Testing | ||
10) | Project Discussions | ||
11) | Project Discussions | ||
12) | Optimisation | ||
13) | Project Discussions | ||
14) | Final Presentations | Final Presentations |
Course Notes: | Caillois, R., 1961. Man, Play, and Games. University of Illinois press. CGCD Conf. Pallasmaa, J., 2005. The Eyes Of The Skin Architecture and the Senses. John Wiley & Sons. Suits, B., 1978. The Grasshopper: Games, Life and Utopia. Broadview Press. |
References: | Costikyan, G, 2002. I Have No Words & I Must Design: Toward a Critical Vocabulary for Games. Tampere University Press. Csikszentmihalyi, M., 1990. Flow: The Psychology of Optimal Experience. New York: Harper Perennial. Schell, J. (2015). The art of game design: A book of lenses (2nd ed.). A K Peters/CRC Press. |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 1 | % 20 |
Laboratory | % 0 | |
Application | % 0 | |
Field Work | % 0 | |
Special Course Internship (Work Placement) | % 0 | |
Quizzes | % 0 | |
Homework Assignments | % 0 | |
Presentation | % 0 | |
Project | % 0 | |
Seminar | % 0 | |
Midterms | 1 | % 30 |
Preliminary Jury | % 0 | |
Final | 1 | % 50 |
Paper Submission | % 0 | |
Jury | % 0 | |
Bütünleme | % 0 | |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Laboratory | 0 | 0 | 0 |
Application | 2 | 10 | 20 |
Special Course Internship (Work Placement) | 0 | 0 | 0 |
Field Work | 0 | 0 | 0 |
Study Hours Out of Class | 0 | 0 | 0 |
Presentations / Seminar | 0 | 0 | 0 |
Project | 1 | 15 | 15 |
Homework Assignments | 0 | 0 | 0 |
Quizzes | 0 | 0 | 0 |
Preliminary Jury | 7 | 3 | 21 |
Midterms | 1 | 10 | 10 |
Paper Submission | 0 | 0 | 0 |
Jury | 0 | 0 | 0 |
Final | 1 | 15 | 15 |
Total Workload | 123 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution |