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Week |
Subject |
Related Preparation |
1) |
"Playful Experience" at the
Intersection of Design, Art and
Engineering |
|
2) |
Conceptualisation with Design
Principles from Game Design,
Interaction Design and Architectural
Design |
|
3) |
Tools of the Trade (and how to
choose them)
Basic Game Development Pipeline |
|
4) |
A Practical Look at Game Engines |
|
5) |
Interaction Design and Logic |
|
6) |
Environmental and Lighting Design |
|
7) |
Narrative Design and Flow |
|
8) |
Midterm Presentations |
Midterm Presentations |
9) |
User Experience and User Testing |
|
10) |
Project Discussions |
|
11) |
Project Discussions |
|
12) |
Optimisation |
|
13) |
Project Discussions |
|
14) |
Final Presentations |
Final Presentations |
Course Notes: |
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References: |
Caillois, R., 1961. Man, Play, and Games. University of Illinois press.
Costikyan, G, 2002. I Have No Words & I Must Design: Toward a Critical Vocabulary for Games.
CGCD Conf.
Csikszentmihalyi, M., 1990. Flow: The Psychology of Optimal Experience. New York: Harper
Perennial.
Pallasmaa, J., 2005. The Eyes Of The Skin Architecture and the Senses. John Wiley & Sons.
Schell, J., 2015. The Art of Game Design: A Book of Lenses.
Suits, B., 1978. The Grasshopper: Games, Life and Utopia |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
|
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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