MATHEMATICS (TURKISH, PHD)
PhD TR-NQF-HE: Level 8 QF-EHEA: Third Cycle EQF-LLL: Level 8

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GAD3010 Cinematography for Games Fall 3 0 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: Departmental Elective
Course Level:
Mode of Delivery: Hybrid
Course Coordinator : Dr. Öğr. Üyesi GÜVEN ÇATAK
Course Objectives: Main objective of the course is to provide knowledge and solid understanding about cinematics in games, including techniques, cutscenes, camerawork, photography, lights and editing.

Learning Outputs

The students who have succeeded in this course;
By the end of this course, students should:

● Be able to create a short cinematics, using specific cinematography techniques
for the games
● Be able to understand and analyze scenes, cinematic, animations and trailers for the games

Course Content

Through the course, we will explore and analyze the paintings, animations, movies, trailers and cinematics for better understanding on necessity of its usage. Course will also cover basic concept design, 3D visualization and editing. This course is a project-based course that includes teamwork and in-class activities that affect the grades; students are expected to fulfill the requirements.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction and Review of the Course
2) Five C's Of Cinematography Scene Types, Scene Flow, Camera Transitions, Shot Techniques In-class Activity
3) Golden Angle and Understanding Images&Paintings In-class Activity
4) Composition, Mood, Motivation and Leading the Eye In-class Activity
5) Understanding and Analyzing the Cinematics and Cutscenes in Games In-class Activity
6) Introduction to Adobe After Effects Basic Editing
7) Trailers for Games In-class Activity
8) Cinematic for Games In-class Activity
9) Introduction to basic Storyboard and Storytelling Storyboards to Pipeline In-class Activity
10) Project Rooms: Creating&Fixing Narrative and C&C
11) Project Rooms: Storyboard and Storytelling and C&C
12) Recap of all Concepts
13) C&C, Aiding Critics and Questioning
14) Assignment Critics

Sources

Course Notes: Understanding Comics, Scott McCloud (Book) The Order of Things, Foucault (Book) The Art of Oban Star-Racers, Savin Yeatman-Eiffel (Book) Setting the Scene, Harry N.Inc (Book) There Will be Blood, Paul Thomas Anderson (Movie) Every Frame a Painting, Taylor Ramos&Tony Zhou (Youtube) + Online resources and screenings
References: Motion Graphic Design: Applied History and Aesthetics Master Shots Film Editing Creative Motion Graphic Titling for Film, Video, and the Web Machinima: The Art and Practice of Virtual Filmmaking

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes % 0
Homework Assignments % 0
Presentation % 0
Project 2 % 50
Seminar % 0
Midterms % 0
Preliminary Jury % 0
Final 1 % 40
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 10
PERCENTAGE OF FINAL WORK % 90
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Laboratory 0 0 0
Application 10 3 30
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 8 3 24
Presentations / Seminar 0 0 0
Project 3 9 27
Homework Assignments 0 0 0
Quizzes 0 0 0
Preliminary Jury 0 0 0
Midterms 0 0 0
Paper Submission 0 0 0
Jury 0 0 0
Final 1 3 3
Total Workload 126

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution