MATHEMATICS (TURKISH, PHD) | |||||
PhD | TR-NQF-HE: Level 8 | QF-EHEA: Third Cycle | EQF-LLL: Level 8 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GAD3009 | Writing for Games | Fall | 3 | 0 | 3 | 5 |
The course opens with the approval of the Department at the beginning of each semester |
Language of instruction: | En |
Type of course: | Departmental Elective |
Course Level: | |
Mode of Delivery: | Face to face |
Course Coordinator : | Assoc. Prof. BARBAROS BOSTAN |
Course Objectives: | GAD3009 aims to introduce to the class the skills and duties involved in being a Narrative Designer in the game development seco and provide them with a comprehensive understanding of the concept of “Narrative Design” |
The students who have succeeded in this course; Throughout the course, terms such as World Building, Character Design, Story Structure Models and Dialogue Writing will be analyzed with the help of basic exercises and examples from contemporary game history, in order to teach the students how to design and pitch their own stories. |
Week | Subject | Related Preparation | |
1) | Introduction to the course | ||
2) | Brief history of Narrative Design and an overview of terms in the field | ||
3) | Concept / Pitching / Writing a Game Pitch Document / Roles in a game studio | Assignment 1 | |
4) | Worldbuilding / Analyzing a World Overview Template | Assignment 2 | |
5) | Character Creation / Conflict / Fuel of the Story | Assignment 3 | |
6) | Game Narrative Breakdown / Types of Narrative / Player Agency | ||
7) | Narrative Design in Hyper-casual / Casual Games w/Resul Alıcı | ||
8) | Types of Structure / Implementations in Games | Assignment 4 | |
9) | Workshop: Assignment 4: Story Structure feedback Feedback Session | ||
10) | Dialogue Writing | ||
11) | Cutscenes / Cinematics | ||
12) | Breaking Down the "Quest" | ||
13) | Tools of Narrative / What we did in Cultic Games w/Burak Ant Kılıç | ||
14) | Analyzing Game Concept Document | Assignment 5 |
Course Notes: | |
References: | -Skolnick, E (2014). Video Game Story Telling_What Every Develoer Needs to Know about Narrative Tecnhiques_Watson-Guptill -Bryant, R.D., Giglio K (2015). Slay the Dragon_Writing Great Video Games Michael Wiese Productions -Heussner, Finley, Lemay, Hepler (2015). The Game Narrative Toolbox_Focal Press Game Design Workshops |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 1 | % 10 |
Laboratory | % 0 | |
Application | % 0 | |
Field Work | % 0 | |
Special Course Internship (Work Placement) | % 0 | |
Quizzes | % 0 | |
Homework Assignments | 1 | % 20 |
Presentation | % 0 | |
Project | % 0 | |
Seminar | % 0 | |
Midterms | % 0 | |
Preliminary Jury | % 0 | |
Final | 1 | % 40 |
Paper Submission | 3 | % 30 |
Jury | % 0 | |
Bütünleme | % 0 | |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution |