MATHEMATICS (TURKISH, PHD) | |||||
PhD | TR-NQF-HE: Level 8 | QF-EHEA: Third Cycle | EQF-LLL: Level 8 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GAD3004 | Advanced Game Sound and Music | Fall | 2 | 2 | 3 | 5 |
The course opens with the approval of the Department at the beginning of each semester |
Language of instruction: | En |
Type of course: | Departmental Elective |
Course Level: | |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi GÜVEN ÇATAK |
Course Objectives: | Advanced Game Audio class investigates creative audio possibilities, considering game mechanics and narrative within Audio Game genre and widens students’ perspective, focusing on research topics selected by individual groups. The class is completed by building an Audio Game experience collaboratively, considering the Midterm group presentations and the concepts discussed during the term. |
The students who have succeeded in this course; |
Week | Subject | Related Preparation | |
1) | Introduction to Audio Games Class curriculum evaluation Class regulations | ||
2) | Audio Game History and Case Studies Accessibility Midterm Presentation Topics: Wwise, ModTrackers, Orca Live Coding, Reaper and Sound Art Concepts | ||
3) | Narrative and Sound Arts Soundscapes and Ambience Design Resources | ||
4) | Audio Game Final Project: Story Ideas, Mechanics and Development Team Selection | ||
5) | Audio Game Final Project: Assessing the Game Design Ideas (Team 4) Building a Sonic Library | ||
6) | Midterm Presentations | ||
7) | Audio Games Development I: Implementing the Story Idea (Team 4 and Technical Artists) | ||
8) | Audio Games Development II: Prototyping and Development (Technical Artists) | ||
9) | Audio Games Development III: Sound Design Assesment and Audio Assets (Team 3) | ||
10) | Audio Games Development IV: Music Production Assesment and Implementation (Team 1) | ||
11) | Audio Games Development V: Wwise Implementation and Asset Management (Team 2) | ||
12) | Final Project Progress and Evaluation | ||
13) | Final Project Progress and Evaluation | ||
14) | Final Project Progress and Evaluation |
Course Notes: | https://www.agarchive.net https://www.audiogamejam.org https://www.game-accessibility.com/game-genre/audiogame/ |
References: | https://dl.acm.org/citation.cfm?id=3205431 https://www.researchgate.net/publication/296643157_Design_Guidelines_for_Audio_Games |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 1 | % 10 |
Laboratory | % 0 | |
Application | % 0 | |
Field Work | % 0 | |
Special Course Internship (Work Placement) | % 0 | |
Quizzes | % 0 | |
Homework Assignments | % 0 | |
Presentation | % 0 | |
Project | % 0 | |
Seminar | % 0 | |
Midterms | 1 | % 40 |
Preliminary Jury | % 0 | |
Final | 1 | % 50 |
Paper Submission | % 0 | |
Jury | % 0 | |
Bütünleme | % 0 | |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution |