MATHEMATICS (TURKISH, PHD)
PhD TR-NQF-HE: Level 8 QF-EHEA: Third Cycle EQF-LLL: Level 8

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GAD3004 Advanced Game Sound and Music Fall 2 2 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: Departmental Elective
Course Level:
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi GÜVEN ÇATAK
Course Objectives: Advanced Game Audio class investigates creative audio possibilities, considering game mechanics and narrative within Audio Game genre and widens students’ perspective, focusing on research topics selected by individual groups. The class is completed by building an Audio Game experience collaboratively, considering the Midterm group presentations and the concepts discussed during the term.

Learning Outputs

The students who have succeeded in this course;

Course Content

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to Audio Games Class curriculum evaluation Class regulations
2) Audio Game History and Case Studies Accessibility Midterm Presentation Topics: Wwise, ModTrackers, Orca Live Coding, Reaper and Sound Art Concepts
3) Narrative and Sound Arts Soundscapes and Ambience Design Resources
4) Audio Game Final Project: Story Ideas, Mechanics and Development Team Selection
5) Audio Game Final Project: Assessing the Game Design Ideas (Team 4) Building a Sonic Library
6) Midterm Presentations
7) Audio Games Development I: Implementing the Story Idea (Team 4 and Technical Artists)
8) Audio Games Development II: Prototyping and Development (Technical Artists)
9) Audio Games Development III: Sound Design Assesment and Audio Assets (Team 3)
10) Audio Games Development IV: Music Production Assesment and Implementation (Team 1)
11) Audio Games Development V: Wwise Implementation and Asset Management (Team 2)
12) Final Project Progress and Evaluation
13) Final Project Progress and Evaluation
14) Final Project Progress and Evaluation

Sources

Course Notes: https://www.agarchive.net https://www.audiogamejam.org https://www.game-accessibility.com/game-genre/audiogame/
References: https://dl.acm.org/citation.cfm?id=3205431 https://www.researchgate.net/publication/296643157_Design_Guidelines_for_Audio_Games

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes % 0
Homework Assignments % 0
Presentation % 0
Project % 0
Seminar % 0
Midterms 1 % 40
Preliminary Jury % 0
Final 1 % 50
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution