DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GAD3004 Advanced Game Sound and Music Fall 2 2 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: Departmental Elective
Course Level: Bachelor
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi GÜVEN ÇATAK
Course Objectives: Advanced Game Audio class investigates creative audio possibilities, considering game mechanics and narrative within Audio Game genre and widens students’ perspective, focusing on research topics selected by individual groups. The class is completed by building an Audio Game experience collaboratively, considering the Midterm group presentations and the concepts discussed during the term.

Learning Outputs

The students who have succeeded in this course;

Course Content

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to Audio Games Class curriculum evaluation Class regulations
2) Audio Game History and Case Studies Accessibility Midterm Presentation Topics: Wwise, ModTrackers, Orca Live Coding, Reaper and Sound Art Concepts
3) Narrative and Sound Arts Soundscapes and Ambience Design Resources
4) Audio Game Final Project: Story Ideas, Mechanics and Development Team Selection
5) Audio Game Final Project: Assessing the Game Design Ideas (Team 4) Building a Sonic Library
6) Midterm Presentations
7) Audio Games Development I: Implementing the Story Idea (Team 4 and Technical Artists)
8) Audio Games Development II: Prototyping and Development (Technical Artists)
9) Audio Games Development III: Sound Design Assesment and Audio Assets (Team 3)
10) Audio Games Development IV: Music Production Assesment and Implementation (Team 1)
11) Audio Games Development V: Wwise Implementation and Asset Management (Team 2)
12) Final Project Progress and Evaluation
13) Final Project Progress and Evaluation
14) Final Project Progress and Evaluation

Sources

Course Notes: https://www.agarchive.net https://www.audiogamejam.org https://www.game-accessibility.com/game-genre/audiogame/
References: https://dl.acm.org/citation.cfm?id=3205431 https://www.researchgate.net/publication/296643157_Design_Guidelines_for_Audio_Games

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes % 0
Homework Assignments % 0
Presentation % 0
Project % 0
Seminar % 0
Midterms 1 % 40
Preliminary Jury % 0
Final 1 % 50
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.