MATHEMATICS (TURKISH, PHD) | |||||
PhD | TR-NQF-HE: Level 8 | QF-EHEA: Third Cycle | EQF-LLL: Level 8 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GAD2016 | 3D Animation for Games | Fall | 2 | 2 | 3 | 5 |
The course opens with the approval of the Department at the beginning of each semester |
Language of instruction: | En |
Type of course: | Departmental Elective |
Course Level: | |
Mode of Delivery: | Hybrid |
Course Coordinator : | Instructor SERVER ZAFER MASALCI |
Course Objectives: | The main objective of this course to provide Learn the basics of Maya: the Maya interface, working with objects,how to animate objects. |
The students who have succeeded in this course; Students learn game theory, engines, and a basic understanding of pipeline. Students create player and enemy animations It's about GAMING! Each week students should send their teacher a current export of their plotted animation (.fbx) to be viewed IN ENGINE They should also be playing new games and come ready to discuss what they liked and didn't like about it. |
This course contains both theoretical and practical applications on animation. Introduction to the principles of animation, applied to simple objects. Students animate with balls of different weight, a tow truck, and hips & legs of a simple character to learn about timing, arcs, spacing, ease in and out, weight, gravity, drag, secondary action, overlap, follow through, squash and stretch, and exaggeration. |
Week | Subject | Related Preparation | |
1) | Introduction to Maya | ||
2) | Introduction to 3D Animation | ||
3) | Animating Basic Objects 1 | ||
4) | Animating Basic Objects 2 | ||
5) | Body Mechanics | ||
6) | Animating Basic Characters 1 | ||
7) | Animating Basic Characters 2 | ||
8) | Animating Intermediate Characters 1 | ||
9) | Animating Intermediate Characters 2 | ||
10) | Game Animation Analysis 1 | ||
11) | Animating Advanced Characters 1 | ||
12) | Body Acting and Character Performance | ||
13) | Introduction to Game Animation | ||
14) | Final Project: Implement to Game | ||
15) | Final Project Evaluation |
Course Notes: | |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 1 | % 15 |
Laboratory | % 0 | |
Application | % 0 | |
Field Work | % 0 | |
Special Course Internship (Work Placement) | % 0 | |
Quizzes | % 0 | |
Homework Assignments | 1 | % 35 |
Presentation | % 0 | |
Project | % 0 | |
Seminar | % 0 | |
Midterms | % 0 | |
Preliminary Jury | % 0 | |
Final | 1 | % 50 |
Paper Submission | % 0 | |
Jury | % 0 | |
Bütünleme | % 0 | |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Laboratory | 0 | 0 | 0 |
Application | 0 | 0 | 0 |
Special Course Internship (Work Placement) | 0 | 0 | 0 |
Field Work | 0 | 0 | 0 |
Study Hours Out of Class | 13 | 6 | 78 |
Presentations / Seminar | 0 | 0 | 0 |
Project | 0 | 0 | 0 |
Homework Assignments | 0 | 0 | 0 |
Quizzes | 0 | 0 | 0 |
Preliminary Jury | 0 | 0 | 0 |
Midterms | 1 | 3 | 3 |
Paper Submission | 0 | 0 | 0 |
Jury | 0 | 0 | 0 |
Final | 1 | 3 | 3 |
Total Workload | 126 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution |