ENDÜSTRİ 4.0 (İNGİLİZCE, TEZSİZ) | |||||
Yüksek Lisans | TYYÇ: 7. Düzey | QF-EHEA: 2. Düzey | EQF-LLL: 7. Düzey |
Ders Kodu | Ders Adı | Yarıyıl | Teorik | Pratik | Kredi | AKTS |
GAD2006 | Gelişmiş Oyun Programlama | Güz | 2 | 2 | 3 | 5 |
Bu dersin açılması ilgili bölüm tarafından yarıyıl başında belirlenir |
Öğretim Dili: | En |
Dersin Türü: | Departmental Elective |
Dersin Seviyesi: | LİSANSÜSTÜ |
Dersin Veriliş Şekli: | Yüz yüze |
Dersin Koordinatörü: | Öğ.Gör. GALİP KARTOĞLU |
Dersin Amacı: | The main objective of this course is to provide the students with a deeper understanding of game programming/development concepts using Unreal Engine 4 – an industry-leading professional development tool/editor for creating interactive experiences and/or enterprise fields of real-time training simulation, visualization, and media/entertainment-. |
Bu dersi başarıyla tamamlayabilen öğrenciler; By the end of this course, each student should: 1.Have a comprehensive understanding of the game programming concepts such as object-oriented approach, complex data structures, and commonly used algorithms. 2.Get a better understanding at usage of the engine and its components. 3.Get a better competency with the editor. 4.Learn further how the engine works and how it works to help make one's project run efficiently. 5.Learn about the tools and strategies to solve issues and debug errors. |
This course contains both theoretical and practical applications on game development. There will be a final project in which students are required to build a game of their own with the points taught during the classes. The fundamental aspects of Unreal Engine 4 which were explained in previous Game Development I/II courses will be further explained and get more detailed with every lecture. Students will be expected to complete assigned projects to demonstrate and develop their skills with blueprints and assisted C++. |
Hafta | Konu | Ön Hazırlık | |
1) | Introduction & Scripting Recap | ||
2) | Introduction to Native Programming | Labwork #1 | |
3) | Actor Coding Basics with Assisted C++ | Labwork #2 | |
4) | Content Pipelines & Animation Blueprints | Labwork #3 | |
5) | Breakdown of a Game Prototype | Assignment #1 introduced - Labwork #4 | |
6) | Developing AI in UE Part #1 | Labwork #5 | |
7) | Developing AI in UE Part #2 | Assignment #2 introduced - Labwork #6 | |
8) | Introduction to Physics | Labwork #7 | |
9) | Multiplayer Part #1 | Labwork #8 | |
10) | Multiplayer Part #2 | SVN setup - Labwork #9 | |
11) | UMG | Final Project Interview #1 | |
12) | Optimization and Debugging | Final Project Interview #2 | |
13) | Packaging and Releasing | Final Project Interview #3 | |
14) | Final Project Evaluation |
Ders Notları: | Unreal Engine Instructor Guide |
Diğer Kaynaklar: | Real-time Rendering (Tomas Akenine-Mo¨ller, Eric Haines, Naty Hoffman) Mathematics for 3D Game Programming and Computer Graphics (Eric Lengyel) |
Yarıyıl İçi Çalışmaları | Aktivite Sayısı | Katkı Payı |
Devam | % 0 | |
Laboratuar | 9 | % 30 |
Uygulama | % 0 | |
Arazi Çalışması | % 0 | |
Derse Özgü Staj | % 0 | |
Küçük Sınavlar | % 0 | |
Ödev | % 0 | |
Sunum | % 0 | |
Projeler | % 0 | |
Seminer | % 0 | |
Ara Sınavlar | 2 | % 30 |
Ara Juri | % 0 | |
Final | 1 | % 40 |
Rapor Teslimi | % 0 | |
Juri | % 0 | |
Bütünleme | % 0 | |
Toplam | % 100 | |
YARIYIL İÇİ ÇALIŞMALARININ BAŞARI NOTU KATKISI | % 60 | |
YARIYIL SONU ÇALIŞMALARININ BAŞARI NOTUNA KATKISI | % 40 | |
Toplam | % 100 |
Aktiviteler | Aktivite Sayısı | Süre (Saat) | İş Yükü |
Ders Saati | 0 | 0 | 0 |
Laboratuvar | 0 | 0 | 0 |
Uygulama | 0 | 0 | 0 |
Derse Özgü Staj | 0 | 0 | 0 |
Arazi Çalışması | 0 | 0 | 0 |
Sınıf Dışı Ders Çalışması | 8 | 6 | 48 |
Sunum / Seminer | 0 | 0 | 0 |
Proje | 0 | 0 | 0 |
Ödevler | 0 | 0 | 0 |
Küçük Sınavlar | 0 | 0 | 0 |
Ara Juri | 0 | 0 | 0 |
Ara Sınavlar | 0 | 0 | 0 |
Rapor Teslimi | 0 | 0 | 0 |
Juri | 0 | 0 | 0 |
Final | 0 | 0 | 0 |
Toplam İş Yükü | 48 |
Etkisi Yok | 1 En Düşük | 2 Düşük | 3 Orta | 4 Yüksek | 5 En Yüksek |
Dersin Program Kazanımlarına Etkisi | Katkı Payı |