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Week |
Subject |
Related Preparation |
1) |
Introduction (Lecturer - students) - Talking about the term project and weekly walkthroughs until finals. |
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2) |
Introduction to Blender. Interface (Toolbox, menus, shelves, channel box, editor, tools, panel, layers, navigating the viewport, cameras) and creating first low-high poly model object. |
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3) |
Warm-Ups Level- Designing some random objects to practice before the main project + Intro UV Scale |
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4) |
Level 1- Make a plan of the entire scene what it looks like and start to create many low poly objects for it. |
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5) |
Continue to design low poly objects also start to design the interior place + UV Scale |
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6) |
Finalizing the interior design and adding some little ornaments on the scene + UV Scale |
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7) |
Level 2- Creating a Character which is related to scene. T pose + anatomy. |
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8) |
Finalizing the character with the costume + UV Scale + rigging |
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9) |
Level 3- Intro to Animation in Blender. Posing + Set and Key Frames + Move and Action! |
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10) |
Finalizing the animation of the entire scene and preparation (export files) to Substance Painter level. |
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11) |
Level 4- Introduction to Substance Painter. Import Maya scene + baking + Interface + Materials + Brushes + Textures. |
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12) |
Adding materials, textures and colors on the scene. |
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13) |
Finalizing the colors of the project + export UV Map |
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14) |
Level 5(Final)- Publishing the project on Sketchfab or Rendering on Blender. |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
1 |
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
3 |
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
3 |
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
5 |
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
3 |
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
5 |
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
1 |
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
2 |
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
1 |
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
1 |
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
1 |
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
1 |