DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GAD1003 Basics of Programming Fall 2 2 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: Must Course
Course Level: Bachelor
Mode of Delivery: Hybrid
Course Coordinator : Instructor BERK YÜKSEL
Course Objectives: Basics of Programming course aims to teach the logic of programming with building blocks essential to all modern programs regardless of platform and language. C# programming language being in balanced approximation to both user friendliness and performance as well as its rising popularity in video games area shall be taught in tandem as an application tool to consolidate the theory.

Learning Outputs

The students who have succeeded in this course;
• Lifecycle of a computer program.
• How computers store, represent and manipulate data.
• How to write legal expressions and perform arithmetic operations with numeric data.
• Conditional logic and utilizing conditional statements to design complex programs.
• Repetitive task execution using loops.
• Keeping and retrieving data in collections.
• Using limited purpose methods to write larger programs with organized code.
• Debugging.
• Principles of Object Oriented Programming.

Course Content

• Introduction to programming languages; their uses in interactive software development and their role in game design career.
• Simple and complex data types and basic mathematical operations.
• Decision making via logical and conditional operators and recursion.
• Creating and using objects, introduction to object oriented programming.
• Working with Array and Collection types, sorting algorithms, key-value storage
• Introduction to object oriented paradigm: Inheritance, Polymorphism, Interfaces
• Comparison between object oriented paradigm with other common programming paradigms.
• Using modelling tools for software architecture design.
• Principles of SOLID programming.
• Creating documentation for software projects
• Transitioning from console applications to game engines

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction, Course Schedule, Review, Expectations
2) Hello World, Data Types
3) Arithmetic expressions, I/O
4) Conditional statements
5) Loops 1
6) Loops 2
7) Collections. Midterm Exam Prep.
8) Methods and Scopes
9) Final Project Design Presentations
10) Structs
11) Exception Handling
12) Classes 1
13) Classes 2
14) Unity Primer

Sources

Course Notes: The C# Player's Guide 2nd Edition
References: Anggoro, Wisnu. (2017). Functional C#.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Laboratory 4 % 20
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes % 0
Homework Assignments 1 % 15
Presentation % 0
Project % 0
Seminar % 0
Midterms 1 % 20
Preliminary Jury % 0
Final 1 % 35
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 65
PERCENTAGE OF FINAL WORK % 35
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Laboratory 0 0 0
Application 10 3 30
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 8 8 64
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 0 0 0
Quizzes 0 0 0
Preliminary Jury 0 0 0
Midterms 2 3 6
Paper Submission 0 0 0
Jury 0 0 0
Final 1 3 3
Total Workload 145

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. 5
2) Analyze, synthesize, and evaluate information and ideas from various perspectives. 2
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. 1
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. 1
5) Understand the technology and computational principles involved in developing games and master the use of game engines. 5
6) Understand the process of creation and use of 2D and 3D assets and animation for video games. 2
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. 1
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. 1
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. 2
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. 1
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. 1
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. 1