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Week |
Subject |
Related Preparation |
1) |
Introduction. Music and Culture. |
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2) |
The Concept of Music according to Linguistics, Physics, Sociology and Aesthetics. |
Reading:
“Why We Sing” from Music Instinct by P. Ball |
3) |
Historical Background : Music in East & Music in Antiquity
Medieval Age, Renaissance, Baroque Music, Classical and Romantic Periods of Music History |
Reading: Hand-Out by Celâl Eldeniz
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4) |
Historical Background : Music in East & Music in Antiquity
Medieval Age, Renaissance, Baroque Music, Classical and Romantic Periods of Music History |
Reading: Hand-Out by Celâl Eldeniz
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5) |
Historical Background : Music in East & Music in Antiquity
Medieval Age, Renaissance, Baroque Music, Classical and Romantic Periods of Music History |
Reading: Hand-Out by Celâl Eldeniz
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6) |
PART II-PRE-WAR PERIOD
Basic Music Theory-Physics of Sound
Basic Music Theory-Musical Terms |
Readings:
1. Listener’s Guide (via E-mail)
2. Notes on Music Theory by Celâl Eldeniz
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7) |
Introduction to Modern and Contemporary Periods of Music History Pre-War Period I
Movements, Techniques, Composers:
Post-Wagnerian: Mahler, Strauss
Spanish Nationalism: Albeniz, De Falla, Granados
South America: Villa-Lobos
Italy: Puccini
Other Parts of Europe: Janacek, Sibelius |
Readings: 1. Hand-Out by Celâl Eldeniz
Pre-War Period II:
Impressionism, French Avant-Gardes, Les Decadents, Les Six.
Movements, Techniques, Composers:
France: (Romanticism) Saint-Saëns, Fauré, (Impressionism) Debussy, Ravel, (neoclassicism) Satie, Les Six (Milhaud, Poulenc and others)
Readings:
Hand-Out by Celâl Eldeniz |
8) |
Pre-War Period III: A Reaction to Avant-Garde: Tonal- Atonal, Second Viennese School, Twelve-Tone System |
Movements, Techniques, Composers:
Second Viennese School/Expressionism: Schönberg, Berg, and Webern
Neo-Classicism
USSR: Rachmaninov, Scriabin, (neo-classicism) Stravinski, Prokofiev, (neoromanticism) Shostakovich |
9) |
PART III-THE PERIOD BETWEEN THE WARS
Between the Wars in America: Jazz
Music & Visual Arts: Musical Theatre.
Movements, Techniques, Composers:
Jazz Influenced Music: Gershwin, Bernstein
Midterm Exam (13.11.2019, (After covering topics in first half of the class )13.20 - 14.20, H 101)
Submission of Midterm Projects |
Videos (Not a must, Optional):
1. Documentary : Blues America
2. Some of the Jazz Documentaries on-line
3. The Music that Made the Movies (3 Parts)
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10) |
Around WWII:
Neue Sachlichkeit, Gebrauchsmusik, Entartete Musik, Electronische Musik.
British and American Contemporary Classical Music |
Movements, Techniques, Composers:
British Music: (Socialism) Holst, Williams, (neo-romanticism) Britten
Electronic Music: Varèse
Microtonal Music: Charles Ives
Utility Music: Hindemith, Weill, Copland |
11) |
AFTER-WAR PERIOD
Serialism, Musical Primitivism, Futurism, Neo-Romanticism, Eclecticism |
Movements, Techniques, Composers:
Serialism & Total Serialism: Stockhausen, Boulez, Berio, Krenek Folklorism/Musical Primitivism: Bartok
Futurism: Russolo Neo-Romanticism: Barber
Polystilism/Eclecticism: Schnittke, Cowell, Messiaen |
12) |
Indeterminism, Texturalism, Computer Music, Minimalism |
Movements, Techniques, Composers:
Aleatoric Music/Indeterminism: John Cage, Xenakis
Texturalism: Ligeti
Computer Music: Max Mathews
Minimalism: Philip Glass, Steve Reich, John Adams |
13) |
New Simplicity, New Complexity, Musical Historicism, Rock Influenced Music, Rock Music and Pop Music |
New Simplicity: Reimann
New Complexity: Osborne
Musical Historicism: Benjamin Bagby
Rock Influenced Music: Scott Johnson, John Zorn
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14) |
Putting it all together. Revision and General Discussion. |
Screening :
Documentary: The Sound and The Fury: A Century of Modern Music |
15) |
MODERN AND CONTEMPORARY MUSIC IN TURKEY
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Modern and Contemporary Music in Turkey
Make a Research.
TBA
Final Exam (Exam Date and place TBA)
Submission of Self-Evaluation Papers Resources |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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