DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
HEM3070 Epidemiology Fall 2 0 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: Tr
Type of course: Non-Departmental Elective
Course Level: Bachelor
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi EVİN KORKMAZ
Course Lecturer(s): Dr. Öğr. Üyesi AHU KÜRKLÜ
Course Objectives: Determine the distribution of diseases that are required for the planning of health activities in the community and the factors that affecting, teach the characteristics of people, places and time of diseases and to gain skills for reviewing of these factors, make a measurable value of the concept of disease by getting help from different mathematical criteria, determine the health problems that threaten society in realistic and scientific way, improve social preventive health measures and gain skills of implementation during the students' education and professional activities by teaching the basic epidemiological information they will need.

Learning Outputs

The students who have succeeded in this course;
1. Know the concepts related to Epidemiology.
2. Know the phenomena of Epidemiology.
3. Explain the usage areas of epidemiology.
4. Explain the strategies of epidemiology.
5. Explain the research methods of epidemiology.
6. Use the epidemiological principles in determining of the prevalence of health problems that threaten society, cause the most illness and death.
7. Understand the characteristics of people, places and time of diseases.
8. Evaluate the characteristics of people, places and time of diseases and diseases.
9. Calculate the incidence and prevalence in the distribution of diseases.
10. Use the research methods in epidemiology effectively in the scientific and professional activities.
11. Calculate the epidemiological speed and rates in the scientific evaluation and measure of health events.
12. Know the primary, secondary and tertiary preventive measures to prevent from diseases.
13. Understand the causal relationships of the diseases.
14. Know the epidemiological characteristics of infectious diseases.
15. Implement the measures such as filiacion, quarantine, hygiene etc to protect society from infectious diseases.
16. Learn the epidemiological characteristics of chronic diseases and gain social and individual skills preventing their development.
17. Plan the epidemiological researches.
18. Use the epidemiological studies planned effectively in protecting of the community health.

Course Content

The general principles of epidemiology, health issues important to our country in the light of these principles and functions of the nurse in the war with them, epidemiological research methods.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Epidemiology Definition, historical development, and uses
2) Strategies of epidemiology, classification and general characteristics of epidemiological research
3) Descriptive epidemiology
4) Analytical Research Case-control studies
5) Analytical Research Cross-sectional studies
6) Field scans
7) Analytical Research- Cohort studies
8) Midterm exam
9) Experimental research
10) The epidemiology of infectious diseases
11) The epidemiology of infectious diseases
12) Epidemiological investigation of outbreaks
13) Epidemiological data sources
14) Universe and sampling methods,Epidemiological research planning

Sources

Course Notes: Ders notları haftalık olarak verilecektir. Course notes will be given weekly.
References: 1. Epidemiyoloji, Kjelstrom; O.J., Nobel Tıp Kitabevi 2. Epidemiyoloji ve Halk Sağlığı, Prof.Dr. ETİZ;S., AÖF Yayını 3. Epidemiyoloji,Prof. Dr. Sabahat Tezcan,Hacettepe Halk Sağlığı Vakfı

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 0 % 0
Laboratory 0 % 0
Application 0 % 0
Field Work 0 % 0
Special Course Internship (Work Placement) 0 % 0
Quizzes 0 % 0
Homework Assignments 0 % 0
Presentation 0 % 0
Project 0 % 0
Seminar 0 % 0
Midterms 1 % 40
Preliminary Jury 0 % 0
Final 1 % 60
Paper Submission 0 % 0
Jury 0 % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 0 0 0
Presentations / Seminar 2 20 40
Project 0 0 0
Homework Assignments 2 20 40
Quizzes 0 0 0
Preliminary Jury 0 0 0
Midterms 1 20 20
Paper Submission 0 0 0
Jury 0 0 0
Final 1 20 20
Total Workload 148

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.