DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
FTR3067 Physical Activity Spring 2 0 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction:
Type of course: Non-Departmental Elective
Course Level: Bachelor
Mode of Delivery: Hybrid
Course Coordinator : Assoc. Prof. HASAN KEREM ALPTEKİN
Course Lecturer(s): Dr. Öğr. Üyesi DEMET TEKİN
Course Objectives: To evaluate the description of clinical pilates techniques, philosophy of Yoga, main principles and practices

Learning Outputs

The students who have succeeded in this course;
1. will be able to define clinical Pilates techniques.
1.1. Uses Clinical Pilates techniques for the purpose of treatment.
1.2. Explains the effect mechanisms of Clinical Pilates techniques on muscular force and posture.
1.3 Discusses the use of Clinical Pilates in scoliosis, posture disorder, musculoskeletal system ilnesses
1.4. comprehends the importance and place of the studies about clinical Pilates
2. will be able to define clinical Pilates techniques used in scoliosis, posture disorders, musculoskeletal
system ilnesses and pregnancy..
2.1Distinguishes the use of clinical Pilates techniques posture disorder, musculoskeletal system ilnesses.
2.2 Defines clinical Pilates practices and treatment approaches in pregnants..
2.3. Defines clinical Pilates practices in scoliosis.
2.4. Defines clinical Pilates practices in protective rehabilitation..
3.will be able to discuss the philosophy of Yoga
3.1. Explain types of Yoga
3.2. Discusses the philosophy of HathaYoga Hatha
3.3 Discusses the use of Yoga in clinical environment
3.4. Comprehends the importance and place of studies about Yoga in physical theraphy clinic.
4. will be able to define Yoga differences in Physical Theraphy.
4.1. Summarizes Yoga practices in musculoskeletal system problems.
4.2. Defines Yoga practices in neurological problems.
4.3. Summarizes Yoga practices in geriatrics.
4.4. Defines Yoga practices in healthy people.
5. Correlates exercise with technology and developing exercise programs in an innovative manner.

Course Content

This course contains Clinical Pilates techniques and Yoga for the purpose of treatment.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Description, Objective and Content of the Course: Main principles and theoretical foundation of Clinical Pilates and Yoga techniques.
2) Five Element in Clinical Pilates Techniques, awareness of body, core stabilization concepts.
3) Importance of Clinical Pilates in Physical Therapy. Exercise Practices in 1. and 3. levels.
4) Clinical Pilates practices in 4. and 5. levels.
5) Clinical Pilates Practices with ball and therabant
6) Group exercise training, criterias for forming pilates class, things to pay attention while teaching exercises.
7) General Practice: Group exercise management
8) Main Yoga Practice, main description of Yogasana and practices of sessions.
9) Teaching Yoga Practices: Breathing exercises, warm up exercises and Suryanamaskar
10) Teaching Yoga Practices: Relaxion exercises.
11) Teaching Yoga Practices: Asana practices -I
12) General Practice: Practice of Main Yoga Program
13) Examples of Pilates and Yoga practices in clinical environment.
14) Technology-assisted exercises

Sources

Course Notes: Haftalık olarak verilecektir. / Will be given weekly
References: 1- R Nagarathna, HR Nagendra. Integrated Approach of Yoga Therapy fo Positive Health. Swami Vivekananda Yoga Prakashana, 2007. 2- Muscolino, J.E., Cipriani,S. Pilates and the Powerhouse 1. Journal of Bodywork and Movement Terapies, 2004.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 0 % 0
Laboratory 0 % 0
Application 0 % 0
Field Work 0 % 0
Special Course Internship (Work Placement) 0 % 0
Quizzes 0 % 0
Homework Assignments 0 % 0
Presentation 0 % 0
Project 0 % 0
Seminar 0 % 0
Midterms 1 % 40
Preliminary Jury 0 % 0
Final 1 % 60
Paper Submission 0 % 0
Jury 0 % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 0 0 0
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 0 0 0
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 0 0 0
Quizzes 0 0 0
Preliminary Jury 0 0 0
Midterms 1 2 2
Paper Submission 0 0 0
Jury 0 0 0
Final 1 2 2
Total Workload 4

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.