MATHEMATICS (TURKISH, PHD)
PhD TR-NQF-HE: Level 8 QF-EHEA: Third Cycle EQF-LLL: Level 8

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
VCD3114 User Experience Applications Fall 2 2 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: Departmental Elective
Course Level:
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi İPEK TORUN
Course Lecturer(s): Dr. Öğr. Üyesi YAHYA BURAK TAMER
Instructor SERKAN ŞİMŞEK
Assoc. Prof. BARBAROS BOSTAN
Course Objectives: The main objective of the course is to introduce the concepts of interactive arts and interaction design. Comprehension of the use of new media elements in interactive artworks, analysis of concepts as well as technical aspects in interactive designs construct the core. The principles of interactive design will be evaluated through applications and design projects.

Learning Outputs

The students who have succeeded in this course;
1) Recognize the basic principles of Interactive Arts
2) Identify arts & design scopes of new media such as computational design, data visualization and code arts
3) Develop applications of interactive arts that focuses on design
4) Develop conceptual design for interactive media
5) Study necessary software skills in order to realize design ideas into final products
6) Research the theory and history of interactive arts
7) Identify recent developments and movements in the field of interactive arts
8) Examine the process of the production of interactive arts
9) Criticize interactive artworks academically
10 Manage time that is needed to run interactive design projects

Course Content

The course is structured in three parts.
First part focuses on interactive artworks considering comprehension of their concepts and aspects of technical flow. Analysis of interaction design and insight into the history of code art & computational art will be achieved.
Second part will concentrate on the application of interaction design via the coding language ‘processing’. The students will be introduced to the concept of programming interactivity. They will be able to improve their skills via in-class applications as well as weekly assignments that will prepare them for the final project.
The third part comprises the progress & evaluation of the final projects. Each student will select a topic and concept on which they will be designing their interactive work on.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Topics of Interactive Arts & Design
2) Theory of Interactive Arts & Design
3) Sensors for Interaction, Physical Input Data Handling Project #1: Interactive Design based on a conceptual problem
4) Evaluation of Project #1 Introduction to Code Grammar
5) Code Grammar Assignment #1
6) Animation If Clause Assignment #2
7) IInteraction For Loops – Pattern Design Assignment #3 Project #2: Evaluation of Interactive Design Artwork
8) Image & Text Attributes Assignment #4
9) External Libraries Video & Camera Assignment #5
10) Matrices Review: Basic code grammar covered so far
11) Reverse Engineering: Analyzing & Repurposing Final Project
12) Final Project Evaluation #1: One to one sessions
13) Final Project Evaluation #2: One to one sessions
14) Final Project Evaluation #3: One to one sessions

Sources

Course Notes: Terzidis, Kostas. 2009. Algorithms for Visual Design – Using The Processing Language. Indiana: Wiley Publishing. Fry, Ben. 2008. Visualizing Data. Sabastopol: O'Reilly Media. Noble, Joshua. 2009. Programming Interactivity. Sabastopol: O'Reilly Media. Fry, Ben and Casey Reas. 2007. Processing: A Programming Handbook for Visual Designers and Artists. Cambridge: MIT Press. Greenberg, Ira. 2007. Processing: Creative Coding and Computational Art. Berkeley: Apress. Shiffman, Daniel. 2008. Learning Processing: A Beginner's Guide to Programming Images, Animation and Interaction. Burlington: Elsevier Inc.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes % 0
Homework Assignments 5 % 20
Presentation % 0
Project 2 % 30
Seminar % 0
Midterms % 0
Preliminary Jury % 0
Final 1 % 40
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 30
PERCENTAGE OF FINAL WORK % 70
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 56
Laboratory
Application 5 20
Special Course Internship (Work Placement)
Field Work
Study Hours Out of Class 13 26
Presentations / Seminar
Project 1 0
Homework Assignments 5 20
Quizzes
Preliminary Jury
Midterms 1 4
Paper Submission
Jury
Final 1 4
Total Workload 130

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution