MATHEMATICS (TURKISH, PHD)
PhD TR-NQF-HE: Level 8 QF-EHEA: Third Cycle EQF-LLL: Level 8

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
VCD4145 Ubiquitous Computing and Interaction Fall 2 2 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: Departmental Elective
Course Level:
Mode of Delivery:
Course Coordinator : Dr. Öğr. Üyesi İPEK TORUN
Course Objectives: This course focuses on ubiquitous and mobile computing systems through a design oriented view. Students are expected to embrace user centered design approaches to the functions and development processes of ubicomp systems.

Learning Outputs

The students who have succeeded in this course;
-Understand and reflect on the theory and philosophy of ubiquitous computing
-Discuss and criticize interaction designs and interfaces in the area of ubiquitous computing
-Present and document a design work through both oral, written and visual presentations
-Reflect upon the effects of a society where computational technology permeates every aspect of our lives

Course Content

Ubiquitous computing (ubicomp) became a subject of interaction design as the costs for data processing and transferring decreases. The locus of interaction moved from the person sitting at a desk in front of a PC to the person acting through a world suffused with devices and information. The course emphasizes on design methods, user experience, and impact on society and everyday life in general of implementing the ubiquitous computing vision. The military applications of ubicomp are outside the scope. The learning process consists of lectures, literature seminars and presentations by students, individual and group projects. Students can participate through tele-conferencing / e-learning system to the lectures and presentations. Individual and group projects would be held through online collaborative applications and learning management systems.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to Ubicomp Origins of Ubiquitous Computing, introducing concepts of UX and interaction design
2) General Design Guidelines for Ubicomp Using metaphors in Ubiquitous Interaction design
3) Methods for Interaction Design from an Ubicomp Perspective Observation, ideation, simulation and scketching
4) Design Guidelines for Data Apliances Concept of Aplianceness, Design Guidelines, Design Challenges
5) Student presentations: Data Driven Ambient Displays
6) Student Presentations on Augmentation and Mash-ups
7) Spatially Driven UbiComp Interaction Design The Whirlpool Centralpark Case Study Project : Designing for Smart Home
8) Project Presentations: Designing for Smart Home
9) Information in UbiComp : Information as Material, information shadows, case studies / Project: Designing an Information Driven Ubicomp Device
10) Information Driven UbiComp Interaction Design Project Presentations and Critics
11) Ubicomp Devices as Service Avatars: Designing an Appliance as an interface of an online service / Project: Ubicomp design for an online service
12) Project Presentations: Ubicomp design for an online service
13) Context Aware Systems: Context Awareness and Mobile Systems
14) Ubiquitious Gaming: Context sensitive mobile devices and ambient technologies for computer games

Sources

Course Notes: Kuniavsky, M., 2010, Smart Things: Ubiquitous Computing User Experience Design: Ubiquitous Computing User Experience Design. Elsevier.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 20
Laboratory 0 % 0
Application 0 % 0
Field Work 0 % 0
Special Course Internship (Work Placement) 0 % 0
Quizzes 0 % 0
Homework Assignments 0 % 0
Presentation 2 % 20
Project 4 % 20
Seminar 0 % 0
Midterms 0 % 0
Preliminary Jury 0 % 0
Final 1 % 40
Paper Submission 0 % 0
Jury 0 % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Laboratory
Application
Special Course Internship (Work Placement)
Field Work
Study Hours Out of Class 10 13
Presentations / Seminar 3 18
Project 6 33
Homework Assignments
Quizzes
Preliminary Jury
Midterms
Paper Submission
Jury
Final 1 10
Total Workload 116

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution