COMMUNICATION AND DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
VCD3113 | 3D Modelling | Fall Spring |
2 | 2 | 3 | 5 |
The course opens with the approval of the Department at the beginning of each semester |
Language of instruction: | En |
Type of course: | Departmental Elective |
Course Level: | Bachelor |
Mode of Delivery: | |
Course Coordinator : | Dr. Öğr. Üyesi İPEK TORUN |
Course Lecturer(s): |
Instructor DİDEM WONG Dr. Öğr. Üyesi İPEK TORUN Assoc. Prof. ÇETİN TÜKER Instructor CAN PEKDEMİR Prof. Dr. HASAN KEMAL SUHER |
Course Objectives: | The aim of this course is to make an introduction to 3D modelling and computer animation world and to give a basic understanding of “how it works” in 3D animatio. Students will be informed about terms and techniques of 3D modelling and learn to use a 3D software. The relation of 3D modelling between sculpture, painting, architecture, computer games, cinema, music will also be explained in this course. |
The students who have succeeded in this course; I. To gain an understanding about virtual 3D environment. II. Practice skills of 3D modelling and texture mapping. III. Practice skills of basic animation in 3D environment. IV. Learn to use one of the industry standard 3D softwares. |
Week | Subject | Related Preparation | |
1) | 1. Week : Introduction to 3D modelling (Basic concepts of 3D modelling and general information about softwares) | ||
2) | 2.Week : Starting with 2d shapes | ||
3) | 3.Week : Transforming to 3d meshes | ||
4) | 4.Week : Polygon modelling 1(objects) | ||
5) | 5.Week : Mid term 1 | ||
6) | 6.Week : Polygon modelling 2(organic) | ||
7) | 7.Week : Materials / Shaders | ||
8) | 8.Week : Basic Mapping 1 | ||
9) | 9.Week : Mapping 2 | ||
10) | 10.Week : Mid Term 2 | ||
11) | 11.Week : How to create a texture in Photoshop. | ||
12) | 12.Week : Introduction to Animation (Basic concepts of 3D animation and general information about softwares) | ||
13) | 13.Week : First Animation: Bouncing ball | ||
14) | Review |
Course Notes: | |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 10 | % 10 |
Laboratory | % 0 | |
Application | % 0 | |
Field Work | % 0 | |
Special Course Internship (Work Placement) | % 0 | |
Quizzes | % 0 | |
Homework Assignments | % 0 | |
Presentation | % 0 | |
Project | % 0 | |
Seminar | % 0 | |
Midterms | 2 | % 40 |
Preliminary Jury | % 0 | |
Final | 1 | % 50 |
Paper Submission | % 0 | |
Jury | % 0 | |
Bütünleme | % 0 | |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Workload | |
Course Hours | 14 | 42 | |
Laboratory | |||
Application | |||
Special Course Internship (Work Placement) | |||
Field Work | |||
Study Hours Out of Class | |||
Presentations / Seminar | |||
Project | |||
Homework Assignments | 11 | 60 | |
Quizzes | |||
Preliminary Jury | |||
Midterms | |||
Paper Submission | |||
Jury | |||
Final | 3 | 24 | |
Total Workload | 126 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Create design oriented application for the visual communication design field. | |
2) | Resolve visual communication problems via concept based designs and an integrated perspective in the visual communication design field. | |
3) | Qualify in design directing through analysis and design processes. | |
4) | Display creative thinking, approach and production process skills. | |
5) | Integrate basic fields of visual communication; print, time-based and interactive media, through mastering each one of these fields individually. | |
6) | Identify complementary design solutions in the visual field in order to solve communication problems. | |
7) | Perform necessary operational skills in order to finalize products in the visual communication design field. | |
8) | Evaluate recent design trends and the evolving aesthetic perspectives. | |
9) | Use recent design softwares that coincide with the developing information technologies and communication channels. | |
10) | Interpret theoretical, historical and intellectual roots of the visual communication design field. | |
11) | Perform necessary time management in order to complete a visual communication design project. | |
12) | Demonstrate leadership qualities in a design team as well as individual skills during the progress of a visual communication design project. | |
13) | Display compositional solutions and aesthetic skills to fulfill design needs in a visual communication design work. | |
14) | Develop academical, intellectual and critical point of view for global, local and individual visual communication design works. |