DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0436 German IV Spring 3 0 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: GE-Elective
Course Level: Bachelor
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Course Objectives: This course is prepared according to German A 2.2 Level which is determined according to Common European Language Criteria. In this course, 13-24 units of the Menschen book by Habersack, Pude and Specht of the Hueber publishing house are taught.

The aim of the 12 units taught is to acquire grammar rules at A 2.2 level, and to gain the ability to express oneself, understand and construct the necessary sentences, both for the flow of daily life and for a specific issue on the basis of German A 2.1 level.

The aim of this course is to help students to understand and use complex sentence structures, patterns in accordance with A 2.2 level in everyday life or in a special case on the basis of German A2.1, to help them establish correct dialogues with these sentence structures. teaching will be based.

This course aims to improve the listening, speaking, reading and writing skills of foreign language learning according to the Common European Framework of Reference for Languages.

Learning Outputs

The students who have succeeded in this course;
At the end of this course, students will be able to talk about topics such as foreign language learning experiences, television habits, travel habits, weather, newspaper news, user manuals, understand, express feelings such as joy, happiness, frustration, interest, indifference, and respond to suggestions on a subject. will be able to express his / her own ideas, express himself / herself in issues such as persuading others, describing, describing something, and expressing satisfaction and dissatisfaction. Will be able to recognize sentence structures in accordance with A2.2 level and will be able to dialogue with these sentences.

Course Content

With the 12 units of Menschen A2.2, students talk about their foreign language learning experiences, express joy, read newspaper news, user manuals, talk about television habits, book hotels, make directions, talk about travel habits and weather, convince someone recognize the increasingly difficult sentence structures in accordance with A2.2 level in terms of responding to suggestions, expressing interest and indifference, describing, describing something, understanding the user manual, expressing satisfaction and dissatisfaction about a subject, and expressing happiness and frustration, learn grammar rules for these sentences and develop the ability to establish dialogue with these sentences.

Courses will be held for 16 weeks, 3 hours face-to-face and 1 hour via Itslearning. A method that focuses on the active participation of students, will be student-centered, will progress step by step, and will develop grammar as well as reading, writing, listening and speaking skills on the foundation laid down in German A2.1 level.
 
Students will be able to practice speaking and writing from the first lesson with the knowledge they will have from German A1 and A2.1, and will work in pairs and multiple groups, will support the practice as well as the theory, develop and reinforce the use of language in order to use what they have learned. .

Weekly Detailed Course Contents

Week Subject Related Preparation
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Sources

Course Notes: Menschen A2.2, KURSBUCH, Habersack, Pude, Specht, Hueber Verlag, 2013, Ismaning Menschen A2.2, ARBEITSBUCH, Breitsameter, Glas-Peters, Pude, Hueber Verlag, 2013, Ismaning
References: Derste (sınıfta) dağıtılacak ekstra materyaller, alıştırmalar vs.Itslearning üzerinden öğrenciye ulaştırılacak olan çeşitli web siteleri, bağlantılar, materyaller, testler, alıştırmalar vs.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance % 0
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes % 0
Homework Assignments % 0
Presentation % 0
Project % 0
Seminar % 0
Midterms % 0
Preliminary Jury % 0
Final % 0
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 0
PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK % 0
Total % 0

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.