DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0435 German III Fall
Spring
3 0 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: GE-Elective
Course Level: Bachelor
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Course Objectives: This course has been prepared according to German A 2.1 Level which is determined according to Common European Language Criteria. In this course, Hueber publishers Habersack, Pude and Specht Menschen book 1-12 units are taught.

The aim of the 12 units taught is to acquire grammar rules at A 2.1 level, as well as the ability to express oneself, understand and construct the necessary sentences on the basis of German A 1.1 and A1.2, both for the flow of daily life and for a specific subject.

 The aim of this course is to help students to understand and use sentence structures appropriate to A 2.1 level in everyday life or in a special subject on German A 1 basis and to help them establish correct dialogues with these sentence structures. It will be taken.

This course aims to improve the listening, speaking, reading and writing skills of foreign language learning according to the Common European Framework of Reference for Languages.

Learning Outputs

The students who have succeeded in this course;
At the end of this course, students will be able to talk about professions, home, furniture, touristic places, nutrition, sports, make evaluations, plan with others, make appointments, postpone or cancel, make suggestions and recommendations, express wishes and preferences, sadness, concern, will be able to express hope, confusion, order and advertise in the restaurant, express the importance of a topic, ask for something, express congratulations and thanks and make comparisons. A will be able to establish dialogues and communicate with sentences appropriate to level 2.1.

Course Content

With the 12 units of Menschen A 2.1, you can talk about professions, houses and furniture, tell family stories, make suggestions, evaluate something, express wishes and preferences, read advertising brochures for tourists, shop, plan something with others, visit places telling, making a suggestion, rejecting and approving a suggestion or proposal, making appointments, making recommendations, advising someone, nutrition, sports, sorrow, expressing concern and hope, expressing the importance of a topic, ordering in the restaurant, making something, asking for something sentence structure in accordance with A 2.1 level, necessary grammar rules and examples of daily spoken language will be covered.

Courses will be held for 16 weeks, 3 hours face-to-face and 1 hour via Itslearning. A method that focuses on the active participation of students, will be student-centered, will progress step by step, and will develop grammar as well as reading, writing, listening and speaking skills on the basis laid in German A1.1 and A1.2.

Students will be able to practice speaking and writing from the first lesson with the knowledge they will have from German A 1, and will work in pairs and multiple groups.

Weekly Detailed Course Contents

Week Subject Related Preparation
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Sources

Course Notes: Menschen A2.1 KURSBUCH, Habersack, Pude, Specht, Hueber Verlag, 2013, Ismaning Menschen A2.1, ARBEITSBUCH, Breitsameter, Glas-Peters, Pude, Hueber Verlag, 2013, Ismaning
References: Derste (sınıfta) dağıtılacak ekstra materyaller, alıştırmalar vs. Itslearning üzerinden öğrenciye ulaştırılacak olan çeşitli web siteleri, bağlantılar, materyaller, testler, alıştırmalar vs.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance % 0
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes % 0
Homework Assignments % 0
Presentation % 0
Project % 0
Seminar % 0
Midterms % 0
Preliminary Jury % 0
Final % 0
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 0
PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK % 0
Total % 0

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.