DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0302 Dale Carnegie Strictly Business: Dale Carnegie Course Spring 3 0 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: GE-Elective
Course Level: Bachelor
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Course Objectives: The student who enrolled this course will gain necessary information to develop theirselves in the field of self-confidence during business life, human relationship, positive attitude,stress management and personal leadership.

Learning Outputs

The students who have succeeded in this course;
-Uses sources efficiently.
-Defines and synthesizes the information that s/he reached.
-Recognises presentation technics,uses those technics in a presentation in front of a community.
-Observes to develop his/her business and human relationships.
-İmplements obtained informations about human relationships in his/her daily life

Course Content

Career-oriented personal development and communication methods are taught.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Memory Association Technic Dale Carnegie Training
2) Writing Vision- Development Cycle- Accommodation in Business Relations Dale Carnegie Training Course Notes
3) Pegging Technic- Making Relations Deeper Dale Carnegie Training Course Notes
4) Happening Which Left Marks In the Life Presentation- Interactive Communication-Listening Dale Carnegie Training Course Notes
5) Insights (values) Dale Carnegie Training Course Notes
6) How Should Effective Presentations Be ? Dale Carnegie Training Course Notes
7) Increasing relability- Presentation of Complex Information- Preparation of Visuals. Dale Carnegie Training Course Notes
8) Providing Voluntarily Collaboration Dale Carnegie Training Course Notes
9) Reality of Current Business World Dale Carnegie Training Course Notes
10) Time Management Dale Carnegie Training Course Notes
11) Admiration- Giving and Receiving Feedback Dale Carnegie Training Course Notes
12) Working on Vision Dale Carnegie Training Course Notes
13) Flexibility Dale Carnegie Training Course Notes
14) Art of Persuasion Dale Carnegie Training Course Notes

Sources

Course Notes: Dale Carnegie Training Ders Notları
References: Dale Carnegie Training Course Notes

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes % 0
Homework Assignments 1 % 10
Presentation 1 % 20
Project % 0
Seminar % 0
Midterms 1 % 10
Preliminary Jury % 0
Final 1 % 50
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 0 0 0
Presentations / Seminar 1 10 10
Project 0 0 0
Homework Assignments 1 10 10
Quizzes 0 0 0
Preliminary Jury 0
Midterms 1 15 15
Paper Submission 0
Jury 0
Final 1 20 20
Total Workload 97

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.