ENGLISH LANGUAGE EDUCATION (ENGLISH, PHD)
PhD TR-NQF-HE: Level 8 QF-EHEA: Third Cycle EQF-LLL: Level 8

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
EDT6104 Designing Integrated Media Environments Fall 3 0 3 12
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: Departmental Elective
Course Level:
Mode of Delivery: Face to face
Course Coordinator : Assist. Prof. ZEYNEP CÖMERT
Course Objectives: Multimedia is becoming increasingly important in education and industry as both a teaching tool and a learning activity for students and workers. If educators of these two media want to make the best use of multimedia, they must make the most of its potential to create an effective multimedia design. One of the best ways to do this is to develop and implement simple multimedia materials.
This course aims to introduce students to the process of designing and creating an interactive multimedia environment that combines text, sound, animation, graphics and video practically. Students will prepare the most effective multimedia materials using video, audio, and text with different programs. Students will also learn design principles and try to design new media in multimedia in the most effective way according to these principles. The four most general areas covering multimedia are content, aesthetics, usability, and usability.
When students feel competent with multimedia principles and software, they will prepare interactive projects through individual and group assignments, and students are expected to reflect on the methods, techniques, and theories they have learned for these projects to be used in environments such as education and industry.

Learning Outputs

The students who have succeeded in this course;
1. En son çoklu ortam türlerini, etkili çoklu ortam çözümlerini, ve çoklu ortam standartlarını okulda, evde, işte ve sanal gerçeklikte kullanmak üzere inceleyecekler,
2. Öğrenme teorilerinin çoklu ortamın gelişmesine ve teknoloji entegrasyon stratejilerine etkisini irdeleyecekler;
3. Etkili medya tekniklerini sınıfı bir aktif sorgulama, işbirliği ile keşfetme ve destekleyici etkileşim gibi yollarla şekillendirebilecekler;
4. Çoklu ortamın eğitimdeki tarihini öğrenecekler;
5. Öğrenmenin nasıl gerçekleştiğini anladıktan sonra etkileşimli çoklu ortam uygulamaları tasarlayarak becerilerini geliştirecekler;
6. Etkileşimli çoklu ortam uygulamalarını geliştirmek için Adobe Flash programını kullanacaklar;
7. Tasarım ve yapıyı kontrol etmek için yazı ve bilgisayar dili ile uğraşacaklar;
8. Ses ve resimlerin her bir özelliği ile çalışacaklar;
9. Animasyonu ve videoyu kullanacaklar;
10. Öğretim tasarım ilkelerini uygulayacaklar;
11. Çoklu ortam planlamadaki, tasarımdaki ve üretimindeki maliyetleri bilecektir.

Course Content

Orientation
Review of the course syllabus
Expectations
What is Multimedia?
Multimedia Learning Opportunities
and Risks
Homework planning
Foundations of multimedia learning theory
Multimedia and cognitive architecture
Cognitive load, dual channel theories
Multimedia Learning Basic
Principles-I
Multimedia policy
Form principle
Principle of redundancy
Principle of inconsistency
Multimedia Learning Basic
Principles-II
Principle of division into parts
Worked example principle
The principle of attracting attention
Proximity principle
Video and Multimedia Design
View Principle
Guiding principle
Embodiement
Dynamic drawing
Subtitle
Advanced Multimedia Design Principles
Guided Discovery
Worked example
Feedback
Multiple Representation
Learning Control
Animation
Co-operation
The Backlash of Expertise
Individuality
Midterm Exam

Current Multimedia
Design Studies
Web 2.0 tools in education
(Visual, presentation, VR/AR etc.)
Web 2.0 tools in education
(Visual, presentation, VR/AR etc.)
Multimedia Material with AI
Development
(Gamma, Synestsia etc.)
Final Presentations

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Orientation
2) The promise of Multimedia World
3) Cognitive Theory of Multimedia Learning
4) Cognitive Theory of Multimedia Learning
5) Cognitive Theory of Multimedia Learning
6) Advanced Principles of Multimedia Learning
7) Advanced Principles of Multimedia Learning
8) Assessment and Evaluation in Multimedia Applications
9) Multimedia Learning in Advanced Computer-Based Contexts • Multimedia Learning with Animated Pedagogical Agents • Multimedia Learning in Virtual Reality • Multimedia Learning with Games, Simulations, and Micro worlds
10) Multimedia Learning in Advanced Computer-Based Contexts • Multimedia Learning with Animated Pedagogical Agents • Multimedia Learning in Virtual Reality • Multimedia Learning with Games, Simulations, and Micro worlds
11) Multimedia Learning with Hypermedia Multimedia Learning in e-Courses
12) Multimedia Learning with Hypermedia Multimedia Learning in e-Courses
13) Usability in Multimedia Environments
14) Current research

Sources

Course Notes: Mayer, R. E. (Ed.). (2005). The Cambridge handbook of multimedia learning. Cambridge university press.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 5
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes % 0
Homework Assignments 2 % 15
Presentation % 0
Project % 0
Seminar % 0
Midterms 1 % 30
Preliminary Jury % 0
Final 1 % 50
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution