DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0431 Turkish Sign Language Fall 3 0 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: GE-Elective
Course Level: Bachelor
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Course Lecturer(s): Instructor HALE ERSÖZ BOZACI
Assoc. Prof. AHMET YAYLA
Instructor AHU AKIN ŞAHİN
Course Objectives:

Learning Outputs

The students who have succeeded in this course;

Course Content

Weekly Detailed Course Contents

Week Subject Related Preparation
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Sources

Course Notes: 1. http://turkisaretdili.bahcesehir.edu.tr/ Bahçeşehir Üniversitesi tarafından İstanbul Edebiyat Derneği (İSEDER) işbirliği ile yürütülen Avrupa Birliği Hayat Boyu Öğrenme Projesi TİDBAU' nun (Türk İşaret Dili İle Bariyerleri Aşın ve Uzlaşın) erişilebilir uzaktan eğitim portalı, 2017 2. Ders eğitmeninin seviyeye göre hazırladığı özel ders notlar
References: 3. Güncel Türk İşaret Dili Sözlüğü www.tidsozluk.net Bahtiyar Makaroğlu , Hasan Dikyuva, ASPB, ANKARA, 2017 4. Yabancı Dil Olarak Türk İşaret Dili Öğrenci Kitabı, Bahtiyar Makaroğlu , Hasan Dikyuva, ANKARA ÜNİVERSİTESİ YAYINEVİ,2015 5. MEB Türk İşaret Dili Sözlüğü, 2015 6. MEB Türk İşaret Dili Sözlüğü 2013 7. Türk İşaret Dili, Birinci Seviye, Hasan Dikyuva-Ulrike Zeshan, İshara Press, 2008 8. İSEM İşaret Dili Sözlüğü

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance % 0
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes % 0
Homework Assignments % 0
Presentation % 0
Project % 0
Seminar % 0
Midterms % 0
Preliminary Jury % 0
Final % 0
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 0
PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK % 0
Total % 0

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.