DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0429 Persian III Fall
Spring
3 0 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: GE-Elective
Course Level: Bachelor
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Course Objectives: The main goal of this course is to develop intermediate-level listening, reading, conversational, and compositional skills.
The course is designed to help students recognize common knowledge, beliefs, attitudes, and behavioral patterns of the Persian people, and to comply (verbally and nonverbally) with Persian cultural norms.

Learning Outputs

The students who have succeeded in this course;
The students who succeeded in this course;
Listening: S/he will be able to comprehend familiar words and phrases about areas of immediate personal relevance.
Reading: S/he will be able to understand short texts. S/he will be able to find specific, predictable information in reading samples of different kind.
Spoken Interaction: S/he will be able to communicate in a talking about routine tasks requiring a direct and simple exchange of information on familiar topics and activities.
Spoken Production: S/he will be able to use phases and sentences to provide descriptions of the immediate surrounding and information of familiar topics.
Writing: S/he will be able to write short compositions relating to the matters in area of immediate needs.

Course Content

Intermediate scope of Common European Framework of Reference; A2+ Language level requirements

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Greetings. Explanation of course content and procedure, syllabus. Practice of greetings and introducing yourselves to other classmates, asking questions and saying what is your major, what do you do, what are your hobbies, where do you live? Fundamental syntactical issues in Persian language covered basically in Persian I & II class and further. Compiled Material
2) Suffixed possessive pronouns or pronominal enclitics Compiled Material
3) Reflexive pronoun self and ezafe construction of self with independent pronouns Compiled Material
4) Comparative adjectives; superlative adjective Compiled Material
5) Infinitive forms in Persian, past and present stems List of most common Persian infinitives/verbs, with their stems; reading together in class and study them Compiled Material
6) Possessives, self, adjectives, past and present stems/tenses in class Compiled Material
7) Revision Compiled Material
8) Midterm Exam
9) Present indicative in Persian and its varying meanings and expressions; two forms of verb ‘to be’ in Persian in the present and past tense Compiled Material
10) Specific marker of direct object in Persian; question words of quantity; word of counting a unit, item, piece, part etc; propositions in Persian & expressions using propositions Compiled Material
11) Interrogative formal and colloquial words/expressions Adverbial words/expressions of situation, time and location Compiled Material
12) The present perfect tense in Persian called ‘relational past’ Compiled Material
13) The past perfect tense The present subjunctive The past progressive Compiled Material
14) Pronominal [possessive] suffixes or pronominal enclitics used with some common verbs Sensation words and verbs Compiled Material

Sources

Course Notes:
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Laboratory % 0
Application 1 % 15
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes 3 % 15
Homework Assignments % 0
Presentation % 0
Project % 0
Seminar % 0
Midterms 1 % 20
Preliminary Jury % 0
Final 1 % 40
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Laboratory 0 0 0
Application 1 2 2
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 14 1 14
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 0 0 0
Quizzes 3 6 18
Preliminary Jury 0 0 0
Midterms 1 10 10
Paper Submission 0 0 0
Jury 0 0 0
Final 1 10 10
Total Workload 96

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.